a6abb57b99
Reason for revert: Command Buffer, too... Original issue's description: > Two (related) changes here: > > 1) Our older iOS devices failed our sRGB tests, due to precision issues > with alpha. At this point, we only test on iPadMini 4, and that appears > not to have any problems. > > 2) iOS devices still don't have the sRGB texture decode extension. But, > some clients have no interest in mixing legacy/color-correct rendering, > and would like to use sRGB on these devices. This GrContextOptions flag > enables sRGB support in those cases. > > Adjust the test code to produce sRGB capable contexts on these devices, > but only for configs that have a color space. (See comment). > > BUG=skia:4148 > > Committed: https://skia.googlesource.com/skia/+/9db12d2341f3f8722c8b90b11dd4cce138a8a64e > Committed: https://skia.googlesource.com/skia/+/1aeb78c5d978b35b256525b711edd942bce01444 TBR=bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4148 Review-Url: https://codereview.chromium.org/2546783005
231 lines
8.2 KiB
C++
231 lines
8.2 KiB
C++
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "GrContextFactory.h"
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#include "gl/GLTestContext.h"
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#if SK_ANGLE
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#include "gl/angle/GLTestContext_angle.h"
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#endif
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#include "gl/command_buffer/GLTestContext_command_buffer.h"
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#include "gl/debug/DebugGLTestContext.h"
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#if SK_MESA
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#include "gl/mesa/GLTestContext_mesa.h"
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#endif
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#ifdef SK_VULKAN
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#include "vk/VkTestContext.h"
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#endif
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#include "gl/null/NullGLTestContext.h"
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#include "gl/GrGLGpu.h"
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#include "GrCaps.h"
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namespace sk_gpu_test {
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GrContextFactory::GrContextFactory() { }
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GrContextFactory::GrContextFactory(const GrContextOptions& opts)
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: fGlobalOptions(opts) {
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// In this factory, instanced rendering is specified with ContextOptions::kUseInstanced.
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SkASSERT(!fGlobalOptions.fEnableInstancedRendering);
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}
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GrContextFactory::~GrContextFactory() {
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this->destroyContexts();
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}
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void GrContextFactory::destroyContexts() {
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for (Context& context : fContexts) {
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if (context.fTestContext) {
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context.fTestContext->makeCurrent();
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}
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if (!context.fGrContext->unique()) {
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context.fGrContext->releaseResourcesAndAbandonContext();
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context.fAbandoned = true;
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}
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context.fGrContext->unref();
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delete context.fTestContext;
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}
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fContexts.reset();
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}
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void GrContextFactory::abandonContexts() {
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for (Context& context : fContexts) {
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if (!context.fAbandoned) {
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if (context.fTestContext) {
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context.fTestContext->makeCurrent();
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context.fTestContext->testAbandon();
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delete(context.fTestContext);
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context.fTestContext = nullptr;
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}
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context.fGrContext->abandonContext();
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context.fAbandoned = true;
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}
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}
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}
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void GrContextFactory::releaseResourcesAndAbandonContexts() {
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for (Context& context : fContexts) {
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if (!context.fAbandoned) {
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if (context.fTestContext) {
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context.fTestContext->makeCurrent();
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}
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context.fGrContext->releaseResourcesAndAbandonContext();
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context.fAbandoned = true;
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if (context.fTestContext) {
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delete context.fTestContext;
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context.fTestContext = nullptr;
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}
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}
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}
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}
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#if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC)
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const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType =
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GrContextFactory::kGL_ContextType;
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#else
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const GrContextFactory::ContextType GrContextFactory::kNativeGL_ContextType =
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GrContextFactory::kGLES_ContextType;
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#endif
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ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOptions options) {
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for (int i = 0; i < fContexts.count(); ++i) {
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Context& context = fContexts[i];
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if (context.fType == type &&
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context.fOptions == options &&
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!context.fAbandoned) {
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context.fTestContext->makeCurrent();
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return ContextInfo(context.fBackend, context.fTestContext, context.fGrContext);
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}
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}
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std::unique_ptr<TestContext> testCtx;
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sk_sp<GrContext> grCtx;
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GrBackendContext backendContext = 0;
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sk_sp<const GrGLInterface> glInterface;
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GrBackend backend = ContextTypeBackend(type);
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switch (backend) {
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case kOpenGL_GrBackend: {
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GLTestContext* glCtx;
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switch (type) {
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case kGL_ContextType:
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glCtx = CreatePlatformGLTestContext(kGL_GrGLStandard);
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break;
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case kGLES_ContextType:
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glCtx = CreatePlatformGLTestContext(kGLES_GrGLStandard);
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break;
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#if SK_ANGLE
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case kANGLE_D3D9_ES2_ContextType:
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glCtx = MakeANGLETestContext(ANGLEBackend::kD3D9, ANGLEContextVersion::kES2).release();
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break;
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case kANGLE_D3D11_ES2_ContextType:
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glCtx = MakeANGLETestContext(ANGLEBackend::kD3D11, ANGLEContextVersion::kES2).release();
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break;
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case kANGLE_D3D11_ES3_ContextType:
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glCtx = MakeANGLETestContext(ANGLEBackend::kD3D11, ANGLEContextVersion::kES3).release();
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break;
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case kANGLE_GL_ES2_ContextType:
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glCtx = MakeANGLETestContext(ANGLEBackend::kOpenGL, ANGLEContextVersion::kES2).release();
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break;
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case kANGLE_GL_ES3_ContextType:
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glCtx = MakeANGLETestContext(ANGLEBackend::kOpenGL, ANGLEContextVersion::kES3).release();
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break;
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#endif
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case kCommandBuffer_ContextType:
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glCtx = CommandBufferGLTestContext::Create();
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break;
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#if SK_MESA
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case kMESA_ContextType:
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glCtx = CreateMesaGLTestContext();
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break;
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#endif
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case kNullGL_ContextType:
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glCtx = CreateNullGLTestContext(ContextOptions::kEnableNVPR & options);
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break;
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case kDebugGL_ContextType:
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glCtx = CreateDebugGLTestContext();
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break;
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default:
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return ContextInfo();
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}
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if (!glCtx) {
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return ContextInfo();
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}
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testCtx.reset(glCtx);
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glInterface.reset(SkRef(glCtx->gl()));
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// Block NVPR from non-NVPR types. We don't block NVPR from contexts that will use
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// instanced rendering because that would prevent us from testing mixed samples.
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if (!((ContextOptions::kEnableNVPR | ContextOptions::kUseInstanced) & options)) {
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glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface.get()));
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if (!glInterface) {
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return ContextInfo();
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}
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}
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backendContext = reinterpret_cast<GrBackendContext>(glInterface.get());
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break;
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}
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#ifdef SK_VULKAN
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case kVulkan_GrBackend:
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SkASSERT(kVulkan_ContextType == type);
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if (ContextOptions::kEnableNVPR & options) {
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return ContextInfo();
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}
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testCtx.reset(CreatePlatformVkTestContext());
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if (!testCtx) {
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return ContextInfo();
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}
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// There is some bug (either in Skia or the NV Vulkan driver) where VkDevice
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// destruction will hang occaisonally. For some reason having an existing GL
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// context fixes this.
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if (!fSentinelGLContext) {
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fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLStandard));
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if (!fSentinelGLContext) {
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fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
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}
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}
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backendContext = testCtx->backendContext();
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break;
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#endif
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default:
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return ContextInfo();
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}
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testCtx->makeCurrent();
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SkASSERT(testCtx && testCtx->backend() == backend);
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GrContextOptions grOptions = fGlobalOptions;
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if (ContextOptions::kUseInstanced & options) {
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grOptions.fEnableInstancedRendering = true;
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}
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grCtx.reset(GrContext::Create(backend, backendContext, grOptions));
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if (!grCtx.get()) {
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return ContextInfo();
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}
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if (ContextOptions::kEnableNVPR & options) {
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if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
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return ContextInfo();
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}
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}
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if (ContextOptions::kUseInstanced & options) {
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if (GrCaps::InstancedSupport::kNone == grCtx->caps()->instancedSupport()) {
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return ContextInfo();
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}
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}
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if (ContextOptions::kRequireSRGBSupport & options) {
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if (!grCtx->caps()->srgbSupport()) {
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return ContextInfo();
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}
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}
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Context& context = fContexts.push_back();
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context.fBackend = backend;
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context.fTestContext = testCtx.release();
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context.fGrContext = SkRef(grCtx.get());
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context.fType = type;
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context.fOptions = options;
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context.fAbandoned = false;
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return ContextInfo(context.fBackend, context.fTestContext, context.fGrContext);
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}
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} // namespace sk_gpu_test
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