d5c42c8c03
Currently, property animators use lambda captures (std::function<>) to push values to adapters and then to the scene graph. Some downsides: * complex lambda captures are expensive in terms of object code size * adapters with multiple animated properties don't synchronize/quiesce: each individual property tick triggers a SG synchronization, possibly with inconsistent state (as animator running order is unspecified) * there is no enforced scoping, resulting in fragile constructs when SG fragments are discarded This CL introduces a simplified and more robust animator pattern: * property animators are scoped to explicit containers * instead of capturing arbitrary value functors, animators only capture a pointer to the target value Some implementation details: * keyframe/interpolation logic is pretty much unchanged (just relocated) * introduced AnimatablePropertyContainer - a base class for animatable adapters * legacy binding functions are refactored based on the new mechanism (they now/transitionally inject adapter objects) * converted a handful of effects, to exercise trivial refactoring patterns * converted the text animator goo, to exercise non-trivial refactoring: - detecting value changes is now trickier (no more lambda magic) - value adjustments must be hoisted into adapter logic (no more lambda magic) - all dependent animated values (selectors, etc) must be scoped to the text adapter to avoid lifetime issues TBR= Change-Id: Ia5821982f251de0de58fd3f87812219ff7fcc726 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263938 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Reed <reed@google.com> |
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SkSGClipEffect.h | ||
SkSGColorFilter.h | ||
SkSGDraw.h | ||
SkSGEffectNode.h | ||
SkSGGeometryNode.h | ||
SkSGGeometryTransform.h | ||
SkSGGradient.h | ||
SkSGGroup.h | ||
SkSGImage.h | ||
SkSGInvalidationController.h | ||
SkSGMaskEffect.h | ||
SkSGMerge.h | ||
SkSGNode.h | ||
SkSGOpacityEffect.h | ||
SkSGPaint.h | ||
SkSGPath.h | ||
SkSGPlane.h | ||
SkSGRect.h | ||
SkSGRenderEffect.h | ||
SkSGRenderNode.h | ||
SkSGRoundEffect.h | ||
SkSGScene.h | ||
SkSGText.h | ||
SkSGTransform.h | ||
SkSGTrimEffect.h |