skia2/tests/CTest.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

91 lines
3.1 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/c/sk_canvas.h"
#include "include/c/sk_imageinfo.h"
#include "include/c/sk_paint.h"
#include "include/c/sk_shader.h"
#include "include/c/sk_surface.h"
#include "include/c/sk_types.h"
#include "tests/Test.h"
#include <stdint.h>
static void shader_test(skiatest::Reporter* reporter) {
sk_imageinfo_t* info = sk_imageinfo_new(64, 64, RGBA_8888_SK_COLORTYPE, PREMUL_SK_ALPHATYPE,
NULL);
sk_surface_t* surface = sk_surface_new_raster(info, nullptr);
sk_canvas_t* canvas = sk_surface_get_canvas(surface);
sk_paint_t* paint = sk_paint_new();
sk_shader_tilemode_t tilemode = CLAMP_SK_SHADER_TILEMODE;
sk_point_t point = {0.0f, 0.0f};
sk_point_t point2 = {30.0f, 40.0f};
sk_color_t colors[] = {
(sk_color_t)sk_color_set_argb(0xFF, 0x00, 0x00, 0xFF),
(sk_color_t)sk_color_set_argb(0xFF, 0x00, 0xFF, 0x00)
};
sk_shader_t* shader;
shader = sk_shader_new_radial_gradient(
&point, 1.0f, colors, nullptr, 2, tilemode, nullptr);
REPORTER_ASSERT(reporter, shader != nullptr);
sk_paint_set_shader(paint, shader);
sk_shader_unref(shader);
sk_canvas_draw_paint(canvas, paint);
shader = sk_shader_new_sweep_gradient(&point, colors, nullptr, 2, nullptr);
REPORTER_ASSERT(reporter, shader != nullptr);
sk_paint_set_shader(paint, shader);
sk_shader_unref(shader);
sk_canvas_draw_paint(canvas, paint);
shader = sk_shader_new_two_point_conical_gradient(
&point, 10.0f, &point2, 50.0f, colors, nullptr, 2, tilemode, nullptr);
REPORTER_ASSERT(reporter, shader != nullptr);
sk_paint_set_shader(paint, shader);
sk_shader_unref(shader);
sk_canvas_draw_paint(canvas, paint);
sk_paint_delete(paint);
sk_surface_unref(surface);
sk_imageinfo_delete(info);
}
static void test_c(skiatest::Reporter* reporter) {
sk_imageinfo_t* info = sk_imageinfo_new(1, 1, RGBA_8888_SK_COLORTYPE, PREMUL_SK_ALPHATYPE,
NULL);
uint32_t pixel[1] = { 0 };
sk_surfaceprops_t surfaceProps = { UNKNOWN_SK_PIXELGEOMETRY };
sk_surface_t* surface = sk_surface_new_raster_direct(info, pixel, sizeof(uint32_t),
&surfaceProps);
sk_paint_t* paint = sk_paint_new();
sk_canvas_t* canvas = sk_surface_get_canvas(surface);
sk_canvas_draw_paint(canvas, paint);
REPORTER_ASSERT(reporter, 0xFF000000 == pixel[0]);
sk_paint_set_color(paint, sk_color_set_argb(0xFF, 0xFF, 0xFF, 0xFF));
sk_canvas_draw_paint(canvas, paint);
REPORTER_ASSERT(reporter, 0xFFFFFFFF == pixel[0]);
sk_paint_set_xfermode_mode(paint, SRC_SK_XFERMODE_MODE);
sk_paint_set_color(paint, sk_color_set_argb(0x80, 0x80, 0x80, 0x80));
sk_canvas_draw_paint(canvas, paint);
REPORTER_ASSERT(reporter, 0x80404040 == pixel[0]);
sk_paint_delete(paint);
sk_surface_unref(surface);
sk_imageinfo_delete(info);
}
DEF_TEST(C_API, reporter) {
test_c(reporter);
shader_test(reporter);
}