skia2/include
Michael Ludwig a6eaac0595 Disable experimental HW tessellation
This should make it so the HW tessellation path renderers are never
used; it will always select the atlas or direct fixed-count renderers
instead. This CL will give us a good indication of what visual diffs
to expect, layout tests to rebase, and any performance regressions.

If those are acceptable, then we can proceed with the rest of the code
removal.

Bug: skia:13263
Change-Id: I273bb231461932047768c1c7233ae4291483bc95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533810
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2022-04-27 13:34:09 +00:00
..
android [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
c [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
codec [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
config [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
core Add optional OT-SVG support to FreeType 2022-04-25 18:51:01 +00:00
docs [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
effects Limit sksl_rt_shader to internal usage only. 2022-04-22 21:06:31 +00:00
encode [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
gpu Disable experimental HW tessellation 2022-04-27 13:34:09 +00:00
pathops [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
ports [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
private Use layers properly in Slug drawing 2022-04-26 15:56:40 +00:00
sksl Fit Position in 4 bytes. 2022-04-27 00:01:06 +00:00
svg [bazel] Run buildifier on BUILD.bazel files 2022-04-14 18:13:43 +00:00
third_party [bazel] Move skcms and vulkanmemoryalloctor to subdirs 2022-04-21 12:15:50 +00:00
utils Revert "Move SkCamera.h to client_utils/android" 2022-04-25 12:33:01 +00:00
OWNERS Add Bazel folks as owners to BUILD.bazel files 2021-11-09 14:24:54 +00:00