bb85b8b3f3
Change-Id: I12d46c2c60539689949a08636c3a654d2298285a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207868 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Mike Reed <reed@google.com> Auto-Submit: Mike Reed <reed@google.com>
260 lines
16 KiB
C++
260 lines
16 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkGradientShader_DEFINED
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#define SkGradientShader_DEFINED
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#include "SkShader.h"
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/** \class SkGradientShader
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SkGradientShader hosts factories for creating subclasses of SkShader that
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render linear and radial gradients. In general, degenerate cases should not
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produce surprising results, but there are several types of degeneracies:
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* A linear gradient made from the same two points.
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* A radial gradient with a radius of zero.
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* A sweep gradient where the start and end angle are the same.
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* A two point conical gradient where the two centers and the two radii are
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the same.
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For any degenerate gradient with a decal tile mode, it will draw empty since the interpolating
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region is zero area and the outer region is discarded by the decal mode.
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For any degenerate gradient with a repeat or mirror tile mode, it will draw a solid color that
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is the average gradient color, since infinitely many repetitions of the gradients will fill the
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shape.
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For a clamped gradient, every type is well-defined at the limit except for linear gradients. The
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radial gradient with zero radius becomes the last color. The sweep gradient draws the sector
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from 0 to the provided angle with the first color, with a hardstop switching to the last color.
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When the provided angle is 0, this is just the solid last color again. Similarly, the two point
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conical gradient becomes a circle filled with the first color, sized to the provided radius,
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with a hardstop switching to the last color. When the two radii are both zero, this is just the
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solid last color.
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As a linear gradient approaches the degenerate case, its shader will approach the appearance of
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two half planes, each filled by the first and last colors of the gradient. The planes will be
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oriented perpendicular to the vector between the two defining points of the gradient. However,
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once they become the same point, Skia cannot reconstruct what that expected orientation is. To
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provide a stable and predictable color in this case, Skia just uses the last color as a solid
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fill to be similar to many of the other degenerate gradients' behaviors in clamp mode.
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*/
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class SK_API SkGradientShader {
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public:
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enum Flags {
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/** By default gradients will interpolate their colors in unpremul space
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* and then premultiply each of the results. By setting this flag, the
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* gradients will premultiply their colors first, and then interpolate
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* between them.
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*/
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kInterpolateColorsInPremul_Flag = 1 << 0,
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};
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/** Returns a shader that generates a linear gradient between the two specified points.
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<p />
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@param pts The start and end points for the gradient.
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@param colors The array[count] of colors, to be distributed between the two points
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@param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
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each corresponding color in the colors array. If this is NULL,
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the the colors are distributed evenly between the start and end point.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >=2. The number of colors (and pos if not NULL) entries.
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@param mode The tiling mode
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*/
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static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
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const SkColor colors[], const SkScalar pos[], int count,
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SkTileMode mode,
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uint32_t flags, const SkMatrix* localMatrix);
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static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
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const SkColor colors[], const SkScalar pos[], int count,
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SkTileMode mode) {
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return MakeLinear(pts, colors, pos, count, mode, 0, nullptr);
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}
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/** Returns a shader that generates a linear gradient between the two specified points.
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<p />
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@param pts The start and end points for the gradient.
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@param colors The array[count] of colors, to be distributed between the two points
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@param pos May be NULL. array[count] of SkScalars, or NULL, of the relative position of
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each corresponding color in the colors array. If this is NULL,
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the the colors are distributed evenly between the start and end point.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >=2. The number of colors (and pos if not NULL) entries.
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@param mode The tiling mode
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*/
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static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
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const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
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const SkScalar pos[], int count, SkTileMode mode,
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uint32_t flags, const SkMatrix* localMatrix);
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static sk_sp<SkShader> MakeLinear(const SkPoint pts[2],
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const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
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const SkScalar pos[], int count, SkTileMode mode) {
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return MakeLinear(pts, colors, std::move(colorSpace), pos, count, mode, 0, nullptr);
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}
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/** Returns a shader that generates a radial gradient given the center and radius.
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<p />
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@param center The center of the circle for this gradient
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@param radius Must be positive. The radius of the circle for this gradient
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@param colors The array[count] of colors, to be distributed between the center and edge of the circle
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@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
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each corresponding color in the colors array. If this is NULL,
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the the colors are distributed evenly between the center and edge of the circle.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >= 2. The number of colors (and pos if not NULL) entries
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@param mode The tiling mode
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*/
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static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
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const SkColor colors[], const SkScalar pos[], int count,
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SkTileMode mode,
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uint32_t flags, const SkMatrix* localMatrix);
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static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
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const SkColor colors[], const SkScalar pos[], int count,
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SkTileMode mode) {
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return MakeRadial(center, radius, colors, pos, count, mode, 0, nullptr);
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}
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/** Returns a shader that generates a radial gradient given the center and radius.
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<p />
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@param center The center of the circle for this gradient
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@param radius Must be positive. The radius of the circle for this gradient
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@param colors The array[count] of colors, to be distributed between the center and edge of the circle
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@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative position of
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each corresponding color in the colors array. If this is NULL,
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the the colors are distributed evenly between the center and edge of the circle.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >= 2. The number of colors (and pos if not NULL) entries
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@param mode The tiling mode
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*/
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static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
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const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
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const SkScalar pos[], int count, SkTileMode mode,
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uint32_t flags, const SkMatrix* localMatrix);
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static sk_sp<SkShader> MakeRadial(const SkPoint& center, SkScalar radius,
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const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
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const SkScalar pos[], int count, SkTileMode mode) {
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return MakeRadial(center, radius, colors, std::move(colorSpace), pos, count, mode,
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0, nullptr);
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}
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/**
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* Returns a shader that generates a conical gradient given two circles, or
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* returns NULL if the inputs are invalid. The gradient interprets the
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* two circles according to the following HTML spec.
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* http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
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*/
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static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
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const SkPoint& end, SkScalar endRadius,
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const SkColor colors[], const SkScalar pos[],
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int count, SkTileMode mode,
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uint32_t flags, const SkMatrix* localMatrix);
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static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
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const SkPoint& end, SkScalar endRadius,
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const SkColor colors[], const SkScalar pos[],
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int count, SkTileMode mode) {
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return MakeTwoPointConical(start, startRadius, end, endRadius, colors, pos, count, mode,
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0, nullptr);
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}
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/**
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* Returns a shader that generates a conical gradient given two circles, or
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* returns NULL if the inputs are invalid. The gradient interprets the
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* two circles according to the following HTML spec.
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* http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
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*/
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static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
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const SkPoint& end, SkScalar endRadius,
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const SkColor4f colors[],
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sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
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int count, SkTileMode mode,
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uint32_t flags, const SkMatrix* localMatrix);
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static sk_sp<SkShader> MakeTwoPointConical(const SkPoint& start, SkScalar startRadius,
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const SkPoint& end, SkScalar endRadius,
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const SkColor4f colors[],
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sk_sp<SkColorSpace> colorSpace, const SkScalar pos[],
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int count, SkTileMode mode) {
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return MakeTwoPointConical(start, startRadius, end, endRadius, colors,
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std::move(colorSpace), pos, count, mode, 0, nullptr);
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}
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/** Returns a shader that generates a sweep gradient given a center.
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<p />
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@param cx The X coordinate of the center of the sweep
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@param cx The Y coordinate of the center of the sweep
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@param colors The array[count] of colors, to be distributed around the center, within
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the gradient angle range.
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@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative
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position of each corresponding color in the colors array. If this is
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NULL, then the colors are distributed evenly within the angular range.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >= 2. The number of colors (and pos if not NULL) entries
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@param mode Tiling mode: controls drawing outside of the gradient angular range.
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@param startAngle Start of the angular range, corresponding to pos == 0.
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@param endAngle End of the angular range, corresponding to pos == 1.
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*/
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static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
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const SkColor colors[], const SkScalar pos[], int count,
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SkTileMode mode,
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SkScalar startAngle, SkScalar endAngle,
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uint32_t flags, const SkMatrix* localMatrix);
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static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
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const SkColor colors[], const SkScalar pos[], int count,
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uint32_t flags, const SkMatrix* localMatrix) {
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return MakeSweep(cx, cy, colors, pos, count, SkTileMode::kClamp, 0, 360, flags,
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localMatrix);
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}
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static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
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const SkColor colors[], const SkScalar pos[], int count) {
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return MakeSweep(cx, cy, colors, pos, count, 0, nullptr);
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}
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/** Returns a shader that generates a sweep gradient given a center.
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<p />
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@param cx The X coordinate of the center of the sweep
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@param cx The Y coordinate of the center of the sweep
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@param colors The array[count] of colors, to be distributed around the center, within
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the gradient angle range.
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@param pos May be NULL. The array[count] of SkScalars, or NULL, of the relative
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position of each corresponding color in the colors array. If this is
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NULL, then the colors are distributed evenly within the angular range.
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If this is not null, the values must begin with 0, end with 1.0, and
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intermediate values must be strictly increasing.
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@param count Must be >= 2. The number of colors (and pos if not NULL) entries
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@param mode Tiling mode: controls drawing outside of the gradient angular range.
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@param startAngle Start of the angular range, corresponding to pos == 0.
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@param endAngle End of the angular range, corresponding to pos == 1.
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*/
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static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
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const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
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const SkScalar pos[], int count,
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SkTileMode mode,
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SkScalar startAngle, SkScalar endAngle,
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uint32_t flags, const SkMatrix* localMatrix);
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static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
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const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
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const SkScalar pos[], int count,
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uint32_t flags, const SkMatrix* localMatrix) {
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return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count,
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SkTileMode::kClamp, 0, 360, flags, localMatrix);
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}
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static sk_sp<SkShader> MakeSweep(SkScalar cx, SkScalar cy,
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const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
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const SkScalar pos[], int count) {
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return MakeSweep(cx, cy, colors, std::move(colorSpace), pos, count, 0, nullptr);
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}
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static void RegisterFlattenables();
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};
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#endif
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