skia2/tests/GrUploadPixelsTests.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

102 lines
4.4 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "include/core/SkTypes.h"
#include "include/private/GrSurfaceProxy.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/SkGr.h"
#include "tests/Test.h"
#include "tests/TestUtils.h"
#include "tools/gpu/GrContextFactory.h"
#include "tools/gpu/ProxyUtils.h"
using sk_gpu_test::GrContextFactory;
void basic_texture_test(skiatest::Reporter* reporter, GrContext* context, SkColorType ct,
bool renderTarget) {
const int kWidth = 16;
const int kHeight = 16;
SkAutoTMalloc<GrColor> srcBuffer(kWidth*kHeight);
SkAutoTMalloc<GrColor> dstBuffer(kWidth*kHeight);
fill_pixel_data(kWidth, kHeight, srcBuffer.get());
auto proxy = sk_gpu_test::MakeTextureProxyFromData(context, renderTarget, kWidth, kHeight, ct,
kTopLeft_GrSurfaceOrigin, srcBuffer, 0);
REPORTER_ASSERT(reporter, proxy);
if (proxy) {
sk_sp<GrSurfaceContext> sContext = context->priv().makeWrappedSurfaceContext(proxy);
SkImageInfo dstInfo = SkImageInfo::Make(kWidth, kHeight, ct, kPremul_SkAlphaType);
bool result = sContext->readPixels(dstInfo, dstBuffer, 0, 0, 0);
REPORTER_ASSERT(reporter, result);
REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(srcBuffer,
dstBuffer,
kWidth,
kHeight));
dstInfo = SkImageInfo::Make(10, 2, ct, kPremul_SkAlphaType);
result = sContext->writePixels(dstInfo, srcBuffer, 0, 2, 10);
REPORTER_ASSERT(reporter, result);
memset(dstBuffer, 0, kWidth*kHeight*sizeof(GrColor));
result = sContext->readPixels(dstInfo, dstBuffer, 0, 2, 10);
REPORTER_ASSERT(reporter, result);
REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(srcBuffer,
dstBuffer,
10,
2));
}
proxy = sk_gpu_test::MakeTextureProxyFromData(context, renderTarget, kWidth, kHeight, ct,
kBottomLeft_GrSurfaceOrigin, srcBuffer, 0);
REPORTER_ASSERT(reporter, proxy);
if (proxy) {
sk_sp<GrSurfaceContext> sContext = context->priv().makeWrappedSurfaceContext(proxy);
SkImageInfo dstInfo = SkImageInfo::Make(kWidth, kHeight, ct, kPremul_SkAlphaType);
bool result = sContext->readPixels(dstInfo, dstBuffer, 0, 0, 0);
REPORTER_ASSERT(reporter, result);
REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(srcBuffer,
dstBuffer,
kWidth,
kHeight));
dstInfo = SkImageInfo::Make(4, 5, ct, kPremul_SkAlphaType);
result = sContext->writePixels(dstInfo, srcBuffer, 0, 5, 4);
REPORTER_ASSERT(reporter, result);
memset(dstBuffer, 0, kWidth*kHeight*sizeof(GrColor));
result = sContext->readPixels(dstInfo, dstBuffer, 0, 5, 4);
REPORTER_ASSERT(reporter, result);
REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(srcBuffer,
dstBuffer,
4,
5));
}
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrUploadPixelsTests, reporter, ctxInfo) {
// RGBA
basic_texture_test(reporter, ctxInfo.grContext(), kRGBA_8888_SkColorType, false);
basic_texture_test(reporter, ctxInfo.grContext(), kRGBA_8888_SkColorType, true);
// BGRA
basic_texture_test(reporter, ctxInfo.grContext(), kBGRA_8888_SkColorType, false);
basic_texture_test(reporter, ctxInfo.grContext(), kBGRA_8888_SkColorType, true);
}