c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
163 lines
6.2 KiB
C++
163 lines
6.2 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkSurface.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/gl/GrGLDefines.h"
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#include "src/gpu/gl/GrGLGpu.h"
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#include "src/gpu/gl/GrGLUtil.h"
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#include "tests/Test.h"
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DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(TextureBindingsResetTest, reporter, ctxInfo) {
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#define GL(F) GR_GL_CALL(ctxInfo.glContext()->gl(), F)
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GrContext* context = ctxInfo.grContext();
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GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu());
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struct Target {
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GrGLenum fName;
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GrGLenum fQuery;
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};
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SkTDArray<Target> targets;
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targets.push_back({GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BINDING_2D});
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bool supportExternal;
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if ((supportExternal = gpu->glCaps().shaderCaps()->externalTextureSupport())) {
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targets.push_back({GR_GL_TEXTURE_EXTERNAL, GR_GL_TEXTURE_BINDING_EXTERNAL});
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}
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bool supportRectangle;
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if ((supportRectangle = gpu->glCaps().rectangleTextureSupport())) {
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targets.push_back({GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_BINDING_RECTANGLE});
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}
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GrGLint numUnits;
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GL(GetIntegerv(GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numUnits));
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SkTDArray<GrGLuint> claimedIDs;
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claimedIDs.setCount(numUnits * targets.count());
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GL(GenTextures(claimedIDs.count(), claimedIDs.begin()));
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auto resetBindings = [&] {
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int i = 0;
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for (int u = 0; u < numUnits; ++u) {
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GL(ActiveTexture(GR_GL_TEXTURE0 + u));
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for (auto target : targets) {
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GL(BindTexture(target.fName, claimedIDs[i++]));
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}
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}
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};
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auto checkBindings = [&] {
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int i = 0;
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for (int u = 0; u < numUnits; ++u) {
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GL(ActiveTexture(GR_GL_TEXTURE0 + u));
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for (auto target : targets) {
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GrGLuint boundID = ~0;
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GL(GetIntegerv(target.fQuery, reinterpret_cast<GrGLint*>(&boundID)));
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if (boundID != claimedIDs[i] && boundID != 0) {
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ERRORF(reporter, "Unit %d, target 0x%04x has ID %d bound. Expected %d or 0.", u,
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target.fName, boundID, claimedIDs[i]);
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return;
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}
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++i;
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}
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}
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};
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// Initialize texture unit/target combo bindings to 0.
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context->flush();
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resetBindings();
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context->resetContext();
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// Test creating a texture and then resetting bindings.
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GrSurfaceDesc desc;
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desc.fWidth = desc.fHeight = 10;
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desc.fConfig = kRGBA_8888_GrPixelConfig;
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auto tex = gpu->createTexture(desc, SkBudgeted::kNo);
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REPORTER_ASSERT(reporter, tex);
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context->resetGLTextureBindings();
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checkBindings();
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resetBindings();
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context->resetContext();
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// Test drawing and then resetting bindings. This should force a MIP regeneration if MIP
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// maps are supported as well.
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auto info = SkImageInfo::Make(10, 10, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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auto surf = SkSurface::MakeRenderTarget(context, SkBudgeted::kYes, info, 1, nullptr);
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surf->getCanvas()->clear(0x80FF0000);
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auto img = surf->makeImageSnapshot();
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surf->getCanvas()->clear(SK_ColorBLUE);
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surf->getCanvas()->save();
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surf->getCanvas()->scale(0.25, 0.25);
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SkPaint paint;
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paint.setFilterQuality(kHigh_SkFilterQuality);
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surf->getCanvas()->drawImage(img, 0, 0, &paint);
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surf->getCanvas()->restore();
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surf->flush();
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context->resetGLTextureBindings();
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checkBindings();
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resetBindings();
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context->resetContext();
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if (supportExternal) {
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GrBackendTexture texture2D = gpu->createTestingOnlyBackendTexture(
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nullptr, 10, 10, GrColorType::kRGBA_8888, false, GrMipMapped::kNo);
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GrGLTextureInfo info2D;
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REPORTER_ASSERT(reporter, texture2D.getGLTextureInfo(&info2D));
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GrEGLImage eglImage = ctxInfo.glContext()->texture2DToEGLImage(info2D.fID);
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REPORTER_ASSERT(reporter, eglImage);
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GrGLTextureInfo infoExternal;
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infoExternal.fID = ctxInfo.glContext()->eglImageToExternalTexture(eglImage);
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infoExternal.fTarget = GR_GL_TEXTURE_EXTERNAL;
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infoExternal.fFormat = info2D.fFormat;
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REPORTER_ASSERT(reporter, infoExternal.fID);
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GrBackendTexture backendTexture(10, 10, GrMipMapped::kNo, infoExternal);
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// Above texture creation will have messed with GL state and bindings.
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resetBindings();
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context->resetContext();
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img = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
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REPORTER_ASSERT(reporter, img);
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surf->getCanvas()->drawImage(img, 0, 0);
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img.reset();
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surf->flush();
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context->resetGLTextureBindings();
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checkBindings();
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resetBindings();
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GL(DeleteTextures(1, &infoExternal.fID));
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ctxInfo.glContext()->destroyEGLImage(eglImage);
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gpu->deleteTestingOnlyBackendTexture(texture2D);
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context->resetContext();
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}
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if (supportRectangle) {
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GrGLuint id = ctxInfo.glContext()->createTextureRectangle(10, 10, GR_GL_RGBA, GR_GL_RGBA,
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GR_GL_UNSIGNED_BYTE, nullptr);
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// Above texture creation will have messed with GL state and bindings.
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resetBindings();
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context->resetContext();
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if (id) {
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GrGLTextureInfo info;
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info.fTarget = GR_GL_TEXTURE_RECTANGLE;
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info.fFormat = GR_GL_RGBA8;
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info.fID = id;
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GrBackendTexture backendTexture(10, 10, GrMipMapped::kNo, info);
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img = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
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REPORTER_ASSERT(reporter, img);
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surf->getCanvas()->drawImage(img, 0, 0);
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img.reset();
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surf->flush();
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context->resetGLTextureBindings();
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checkBindings();
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resetBindings();
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GL(DeleteTextures(1, &id));
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context->resetContext();
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}
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}
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GL(DeleteTextures(claimedIDs.count(), claimedIDs.begin()));
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#undef GL
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}
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