ab1c13864d
Add INHERITED declarations to class declarations that prevent compilation with the flag. Remove SK_DEFINE_INST_COUNT from all class implementations. Instead, use function-local static variables in the reference count helper classes to create the global instances to store the needed info. The accessor functions are defined inline in the helper classes, so definitions are not needed. The initialization point of the variables should be as well defined as previously. Remove SK_DECLARE_INST_COUNT_TEMPLATE and use SK_DECLARE_INST_COUNT instead. This avoids possible future compilation errors further. For SK_ENABLE_INST_COUNT=0 compilation, add an empty static member function to all classes that use SK_DECLARE_INST_COUNT and SK_DECLARE_INST_COUNT_ROOT macros. The function ensures that classes contain public INHERITED typedef. This member function seems to be compiled away. This shouĺd ensure that part of the compilation errors are caught earlier. Also adds DSK_DECLARE_INST_COUNT to few SkPDFDict subclasses. R=robertphillips@google.com, richardlin@chromium.org, bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/98703002 git-svn-id: http://skia.googlecode.com/svn/trunk@12501 2bbb7eff-a529-9590-31e7-b0007b416f81
240 lines
6.5 KiB
C++
240 lines
6.5 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrResource.h"
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#include "GrResourceCache.h"
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#include "GrStencilBuffer.h"
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#include "GrTexture.h"
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#include "SkBenchmark.h"
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#include "SkCanvas.h"
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enum {
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CACHE_SIZE_COUNT = 2048,
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CACHE_SIZE_BYTES = 2 * 1024 * 1024,
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};
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class StencilResource : public GrResource {
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public:
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SK_DECLARE_INST_COUNT(StencilResource);
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StencilResource(GrGpu* gpu, int id)
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: INHERITED(gpu, false),
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fID(id) {
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}
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~StencilResource() {
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this->release();
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}
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virtual size_t sizeInBytes() const SK_OVERRIDE {
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return 100 + ((fID % 1 == 0) ? -5 : 6);
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}
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static GrResourceKey ComputeKey(int width, int height, int sampleCnt) {
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return GrStencilBuffer::ComputeKey(width, height, sampleCnt);
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}
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int fID;
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private:
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typedef GrResource INHERITED;
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};
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class TextureResource : public GrResource {
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public:
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SK_DECLARE_INST_COUNT(TextureResource);
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TextureResource(GrGpu* gpu, int id)
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: INHERITED(gpu, false),
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fID(id) {
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}
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~TextureResource() {
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this->release();
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}
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virtual size_t sizeInBytes() const SK_OVERRIDE {
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return 100 + ((fID % 1 == 0) ? -40 : 33);
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}
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static GrResourceKey ComputeKey(const GrTextureDesc& desc) {
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return GrTexture::ComputeScratchKey(desc);
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}
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int fID;
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private:
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typedef GrResource INHERITED;
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};
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static void get_stencil(int i, int* w, int* h, int* s) {
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*w = i % 1024;
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*h = i * 2 % 1024;
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*s = i % 1 == 0 ? 0 : 4;
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}
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static void get_texture_desc(int i, GrTextureDesc* desc) {
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desc->fFlags = kRenderTarget_GrTextureFlagBit |
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kNoStencil_GrTextureFlagBit;
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desc->fWidth = i % 1024;
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desc->fHeight = i * 2 % 1024;
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desc->fConfig = static_cast<GrPixelConfig>(i % (kLast_GrPixelConfig + 1));
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desc->fSampleCnt = i % 1 == 0 ? 0 : 4;
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}
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static void populate_cache(GrResourceCache* cache, GrGpu* gpu, int resourceCount) {
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for (int i = 0; i < resourceCount; ++i) {
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int w, h, s;
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get_stencil(i, &w, &h, &s);
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GrResourceKey key = GrStencilBuffer::ComputeKey(w, h, s);
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GrResource* resource = SkNEW_ARGS(StencilResource, (gpu, i));
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cache->purgeAsNeeded(1, resource->sizeInBytes());
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cache->addResource(key, resource);
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resource->unref();
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}
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for (int i = 0; i < resourceCount; ++i) {
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GrTextureDesc desc;
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get_texture_desc(i, &desc);
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GrResourceKey key = TextureResource::ComputeKey(desc);
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GrResource* resource = SkNEW_ARGS(TextureResource, (gpu, i));
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cache->purgeAsNeeded(1, resource->sizeInBytes());
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cache->addResource(key, resource);
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resource->unref();
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}
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}
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static void check_cache_contents_or_die(GrResourceCache* cache, int k) {
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// Benchmark find calls that succeed.
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{
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GrTextureDesc desc;
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get_texture_desc(k, &desc);
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GrResourceKey key = TextureResource::ComputeKey(desc);
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GrResource* item = cache->find(key);
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if (NULL == item) {
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GrCrash("cache add does not work as expected");
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return;
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}
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if (static_cast<TextureResource*>(item)->fID != k) {
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GrCrash("cache add does not work as expected");
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return;
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}
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}
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{
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int w, h, s;
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get_stencil(k, &w, &h, &s);
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GrResourceKey key = StencilResource::ComputeKey(w, h, s);
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GrResource* item = cache->find(key);
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if (NULL == item) {
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GrCrash("cache add does not work as expected");
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return;
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}
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if (static_cast<TextureResource*>(item)->fID != k) {
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GrCrash("cache add does not work as expected");
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return;
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}
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}
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// Benchmark also find calls that always fail.
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{
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GrTextureDesc desc;
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get_texture_desc(k, &desc);
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desc.fHeight |= 1;
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GrResourceKey key = TextureResource::ComputeKey(desc);
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GrResource* item = cache->find(key);
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if (NULL != item) {
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GrCrash("cache add does not work as expected");
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return;
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}
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}
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{
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int w, h, s;
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get_stencil(k, &w, &h, &s);
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h |= 1;
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GrResourceKey key = StencilResource::ComputeKey(w, h, s);
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GrResource* item = cache->find(key);
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if (NULL != item) {
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GrCrash("cache add does not work as expected");
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return;
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}
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}
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}
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class GrResourceCacheBenchAdd : public SkBenchmark {
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enum {
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RESOURCE_COUNT = CACHE_SIZE_COUNT / 2,
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DUPLICATE_COUNT = CACHE_SIZE_COUNT / 4,
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};
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public:
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virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
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return backend == kGPU_Backend;
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}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return "grresourcecache_add";
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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GrGpu* gpu = canvas->getGrContext()->getGpu();
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for (int i = 0; i < loops; ++i) {
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GrResourceCache cache(CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
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populate_cache(&cache, gpu, DUPLICATE_COUNT);
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populate_cache(&cache, gpu, RESOURCE_COUNT);
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// Check that cache works.
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for (int k = 0; k < RESOURCE_COUNT; k += 33) {
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check_cache_contents_or_die(&cache, k);
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}
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cache.purgeAllUnlocked();
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}
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}
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private:
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typedef SkBenchmark INHERITED;
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};
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class GrResourceCacheBenchFind : public SkBenchmark {
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enum {
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RESOURCE_COUNT = (CACHE_SIZE_COUNT / 2) - 100,
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DUPLICATE_COUNT = 100
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};
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public:
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virtual bool isSuitableFor(Backend backend) SK_OVERRIDE {
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return backend == kGPU_Backend;
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}
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protected:
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virtual const char* onGetName() SK_OVERRIDE {
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return "grresourcecache_find";
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}
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virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
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GrGpu* gpu = canvas->getGrContext()->getGpu();
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GrResourceCache cache(CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
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populate_cache(&cache, gpu, DUPLICATE_COUNT);
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populate_cache(&cache, gpu, RESOURCE_COUNT);
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for (int i = 0; i < loops; ++i) {
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for (int k = 0; k < RESOURCE_COUNT; ++k) {
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check_cache_contents_or_die(&cache, k);
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}
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}
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}
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private:
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typedef SkBenchmark INHERITED;
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};
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DEF_BENCH( return new GrResourceCacheBenchAdd(); )
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DEF_BENCH( return new GrResourceCacheBenchFind(); )
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#endif
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