skia2/modules/canvaskit/compile.sh
Leon Scroggins III a77f30c7db Reland "Split building encoding from decoding"
This reverts commit 9d4b788807.
Copyright issue has been fixed in
https://skia-review.googlesource.com/c/skia/+/275998.

Original description:
Bug: skia:9756

In CanvasKit, a large part of the binary is for encoding. Clients
would be happier with a smaller binary and no webp/jpeg encoding. Make
this an option by splitting up the GN arguments.

Split SK_HAS_WEBP_LIBRARY into SK_CODEC_DECODES_WEBP (to match the
existing SK_CODEC_DECODES_RAW) and SK_ENCODE_WEBP. Same for JPEG and
PNG.

Update CanvasKit compile script to disable webp and jpeg encoding.
Update debugger compile script to disable all encoding.

Change IsPng signature to match other SkCodecs.

TBR=djsollen@google.com

Change-Id: Ic847bae0154e0a2922100b3f2ee14a077ee5635a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276007
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-03-09 20:21:19 +00:00

326 lines
9.7 KiB
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#!/bin/bash
# Copyright 2018 Google LLC
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
set -ex
BASE_DIR=`cd $(dirname ${BASH_SOURCE[0]}) && pwd`
# This expects the environment variable EMSDK to be set
if [[ ! -d $EMSDK ]]; then
cat >&2 << "EOF"
Be sure to set the EMSDK environment variable to the location of Emscripten SDK:
https://emscripten.org/docs/getting_started/downloads.html
EOF
exit 1
fi
# Navigate to SKIA_HOME from where this file is located.
pushd $BASE_DIR/../..
source $EMSDK/emsdk_env.sh
EMCC=`which emcc`
EMCXX=`which em++`
EMAR=`which emar`
RELEASE_CONF="-Oz --closure 1 --llvm-lto 1 -DSK_RELEASE --pre-js $BASE_DIR/release.js \
-DGR_GL_CHECK_ALLOC_WITH_GET_ERROR=0"
EXTRA_CFLAGS="\"-DSK_RELEASE\", \"-DGR_GL_CHECK_ALLOC_WITH_GET_ERROR=0\","
# Tracing will be disabled in release/profiling unless this flag is seen. Tracing will
# be on debug builds always.
if [[ $@ != *force_tracing* ]] ; then
RELEASE_CONF+=" -DSK_DISABLE_TRACING"
EXTRA_CFLAGS+="\"-DSK_DISABLE_TRACING\","
fi
if [[ $@ == *debug* ]]; then
echo "Building a Debug build"
EXTRA_CFLAGS="\"-DSK_DEBUG\""
RELEASE_CONF="-O0 --js-opts 0 -s DEMANGLE_SUPPORT=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 -g4 \
--source-map-base /node_modules/canvaskit/bin/ -DSK_DEBUG --pre-js $BASE_DIR/debug.js"
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm_debug"}
elif [[ $@ == *profiling* ]]; then
echo "Building a build for profiling"
RELEASE_CONF+=" --profiling-funcs --closure 0"
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm_profile"}
else
BUILD_DIR=${BUILD_DIR:="out/canvaskit_wasm"}
fi
mkdir -p $BUILD_DIR
# sometimes the .a files keep old symbols around - cleaning them out makes sure
# we get a fresh build.
rm -f $BUILD_DIR/*.a
GN_GPU="skia_enable_gpu=true skia_gl_standard = \"webgl\""
GN_GPU_FLAGS="\"-DSK_DISABLE_LEGACY_SHADERCONTEXT\","
WASM_GPU="-lEGL -lGLESv2 -DSK_SUPPORT_GPU=1 \
-DSK_DISABLE_LEGACY_SHADERCONTEXT --pre-js $BASE_DIR/cpu.js --pre-js $BASE_DIR/gpu.js\
-s USE_WEBGL2=1"
if [[ $@ == *cpu* ]]; then
echo "Using the CPU backend instead of the GPU backend"
GN_GPU="skia_enable_gpu=false"
GN_GPU_FLAGS=""
WASM_GPU="-DSK_SUPPORT_GPU=0 --pre-js $BASE_DIR/cpu.js -s USE_WEBGL2=0"
fi
SKP_JS="--pre-js $BASE_DIR/skp.js"
GN_SKP_FLAGS=""
WASM_SKP="-DSK_SERIALIZE_SKP"
if [[ $@ == *no_skp* ]]; then
GN_SKP_FLAGS="\"-DSK_DISABLE_READBUFFER\","
WASM_SKP="-DSK_DISABLE_READBUFFER"
SKP_JS=""
fi
SKOTTIE_JS="--pre-js $BASE_DIR/skottie.js"
SKOTTIE_BINDINGS="$BASE_DIR/skottie_bindings.cpp"
SKOTTIE_LIB="$BUILD_DIR/libskottie.a \
$BUILD_DIR/libsksg.a"
if [[ $@ == *no_skottie* ]]; then
echo "Omitting Skottie"
SKOTTIE_JS=""
SKOTTIE_LIB=""
SKOTTIE_BINDINGS=""
fi
MANAGED_SKOTTIE_BINDINGS="\
-DSK_INCLUDE_MANAGED_SKOTTIE=1 \
modules/skottie/utils/SkottieUtils.cpp"
if [[ $@ == *no_managed_skottie* || $@ == *no_skottie* ]]; then
echo "Omitting managed Skottie"
MANAGED_SKOTTIE_BINDINGS="-DSK_INCLUDE_MANAGED_SKOTTIE=0"
fi
GN_PARTICLES="skia_enable_sksl_interpreter=true"
PARTICLES_JS="--pre-js $BASE_DIR/particles.js"
PARTICLES_BINDINGS="$BASE_DIR/particles_bindings.cpp"
PARTICLES_LIB="$BUILD_DIR/libparticles.a"
if [[ $@ == *no_particles* ]]; then
echo "Omitting Particles"
GN_PARTICLES="skia_enable_sksl_interpreter=false"
PARTICLES_JS=""
PARTICLES_BINDINGS=""
PARTICLES_LIB=""
fi
if [[ $@ != *no_particles* || $@ != *no_skottie* ]] ; then
PARTICLES_BINDINGS+=" modules/skresources/src/SkResources.cpp"
fi
WASM_PATHOPS="-DSK_INCLUDE_PATHOPS"
PATHOPS_JS="--pre-js $BASE_DIR/pathops.js"
if [[ $@ == *no_pathops* ]] ; then
WASM_PATHOPS=""
PATHOPS_JS=""
fi
WASM_RT_SHADER="-DSK_INCLUDE_RUNTIME_EFFECT"
RT_SHADER_JS="--pre-js $BASE_DIR/rt_shader.js"
if [[ $@ == *no_rt_shader* ]] ; then
WASM_RT_SHADER=""
RT_SHADER_JS=""
fi
HTML_CANVAS_API="--pre-js $BASE_DIR/htmlcanvas/preamble.js \
--pre-js $BASE_DIR/htmlcanvas/util.js \
--pre-js $BASE_DIR/htmlcanvas/color.js \
--pre-js $BASE_DIR/htmlcanvas/font.js \
--pre-js $BASE_DIR/htmlcanvas/canvas2dcontext.js \
--pre-js $BASE_DIR/htmlcanvas/htmlcanvas.js \
--pre-js $BASE_DIR/htmlcanvas/imagedata.js \
--pre-js $BASE_DIR/htmlcanvas/lineargradient.js \
--pre-js $BASE_DIR/htmlcanvas/path2d.js \
--pre-js $BASE_DIR/htmlcanvas/pattern.js \
--pre-js $BASE_DIR/htmlcanvas/radialgradient.js \
--pre-js $BASE_DIR/htmlcanvas/postamble.js "
if [[ $@ == *no_canvas* ]]; then
echo "Omitting bindings for HTML Canvas API"
HTML_CANVAS_API=""
fi
GN_FONT="skia_enable_fontmgr_empty=false skia_enable_fontmgr_custom_empty=false"
FONT_CFLAGS=""
BUILTIN_FONT="$BASE_DIR/fonts/NotoMono-Regular.ttf.cpp"
FONT_JS="--pre-js $BASE_DIR/font.js"
if [[ $@ == *no_font* ]]; then
echo "Omitting the built-in font(s), font manager and all code dealing with fonts"
BUILTIN_FONT=""
FONT_CFLAGS="-DSK_NO_FONTS"
FONT_JS=""
GN_FONT="skia_enable_fontmgr_empty=true skia_enable_fontmgr_custom_empty=false"
elif [[ $@ == *no_embedded_font* ]]; then
echo "Omitting the built-in font(s)"
BUILTIN_FONT=""
GN_FONT="skia_enable_fontmgr_empty=false skia_enable_fontmgr_custom_empty=true"
else
# Generate the font's binary file (which is covered by .gitignore)
python tools/embed_resources.py \
--name SK_EMBEDDED_FONTS \
--input $BASE_DIR/fonts/NotoMono-Regular.ttf \
--output $BASE_DIR/fonts/NotoMono-Regular.ttf.cpp \
--align 4
fi
GN_SHAPER="skia_use_icu=true skia_use_system_icu=false skia_use_harfbuzz=true skia_use_system_harfbuzz=false"
SHAPER_LIB="$BUILD_DIR/libharfbuzz.a \
$BUILD_DIR/libicu.a"
SHAPER_TARGETS="libharfbuzz.a libicu.a"
if [[ $@ == *primitive_shaper* ]] || [[ $@ == *no_font* ]]; then
echo "Using the primitive shaper instead of the harfbuzz/icu one"
GN_SHAPER="skia_use_icu=false skia_use_harfbuzz=false"
SHAPER_LIB=""
SHAPER_TARGETS=""
fi
PARAGRAPH_JS="--pre-js $BASE_DIR/paragraph.js"
PARAGRAPH_LIB="$BUILD_DIR/libskparagraph.a"
PARAGRAPH_BINDINGS="-DSK_INCLUDE_PARAGRAPH=1 \
$BASE_DIR/paragraph_bindings.cpp"
if [[ $@ == *no_paragraph* ]] || [[ $@ == *primitive_shaper* ]] || [[ $@ == *no_font* ]]; then
echo "Omitting paragraph (must have fonts and non-primitive shaper)"
PARAGRAPH_JS=""
PARAGRAPH_LIB=""
PARAGRAPH_BINDINGS=""
fi
# Turn off exiting while we check for ninja (which may not be on PATH)
set +e
NINJA=`which ninja`
if [[ -z $NINJA ]]; then
git clone "https://chromium.googlesource.com/chromium/tools/depot_tools.git" --depth 1 $BUILD_DIR/depot_tools
NINJA=$BUILD_DIR/depot_tools/ninja
fi
# Re-enable error checking
set -e
./bin/fetch-gn
echo "Compiling bitcode"
# Inspired by https://github.com/Zubnix/skia-wasm-port/blob/master/build_bindings.sh
./bin/gn gen ${BUILD_DIR} \
--args="cc=\"${EMCC}\" \
cxx=\"${EMCXX}\" \
ar=\"${EMAR}\" \
extra_cflags_cc=[\"-frtti\"] \
extra_cflags=[\"-s\", \"WARN_UNALIGNED=1\", \"-s\", \"MAIN_MODULE=1\",
\"-DSKNX_NO_SIMD\", \"-DSK_DISABLE_AAA\",
\"-DSK_DISABLE_EFFECT_DESERIALIZATION\",
\"-DSK_FORCE_8_BYTE_ALIGNMENT\",
${GN_GPU_FLAGS}
${GN_SKP_FLAGS}
${EXTRA_CFLAGS}
] \
is_debug=false \
is_official_build=true \
is_component_build=false \
werror=true \
target_cpu=\"wasm\" \
\
skia_use_angle=false \
skia_use_dng_sdk=false \
skia_use_egl=true \
skia_use_expat=false \
skia_use_fontconfig=false \
skia_use_freetype=true \
skia_use_libheif=false \
skia_use_libjpeg_turbo_decode=true \
skia_use_libjpeg_turbo_encode=false \
skia_use_libpng_decode=true \
skia_use_libpng_encode=true \
skia_use_libwebp_decode=true \
skia_use_libwebp_encode=false \
skia_use_lua=false \
skia_use_piex=false \
skia_use_system_freetype2=false \
skia_use_system_libjpeg_turbo=false \
skia_use_system_libpng=false \
skia_use_system_libwebp=false \
skia_use_system_zlib=false\
skia_use_vulkan=false \
skia_use_wuffs=true \
skia_use_zlib=true \
\
${GN_SHAPER} \
${GN_GPU} \
${GN_FONT} \
${GN_PARTICLES} \
\
skia_enable_skshaper=true \
skia_enable_ccpr=false \
skia_enable_nvpr=false \
skia_enable_skparagraph=true \
skia_enable_pdf=false"
# Build all the libs, we'll link the appropriate ones down below
${NINJA} -C ${BUILD_DIR} libskia.a libskottie.a libsksg.a \
libskparagraph.a libskshaper.a libparticles.a $SHAPER_TARGETS
export EMCC_CLOSURE_ARGS="--externs $BASE_DIR/externs.js "
echo "Generating final wasm"
# Emscripten prefers that the .a files go last in order, otherwise, it
# may drop symbols that it incorrectly thinks aren't used. One day,
# Emscripten will use LLD, which may relax this requirement.
${EMCXX} \
$RELEASE_CONF \
-I. \
-Ithird_party/icu \
-Ithird_party/skcms \
-Ithird_party/externals/icu/source/common/ \
-DSK_DISABLE_AAA \
-DSK_FORCE_8_BYTE_ALIGNMENT \
$WASM_GPU \
$WASM_PATHOPS \
$WASM_RT_SHADER \
$WASM_SKP \
$FONT_CFLAGS \
-std=c++17 \
--bind \
--pre-js $BASE_DIR/preamble.js \
--pre-js $BASE_DIR/helper.js \
--pre-js $BASE_DIR/interface.js \
$PARAGRAPH_JS \
$SKOTTIE_JS \
$PARTICLES_JS \
$PATHOPS_JS \
$FONT_JS \
$SKP_JS \
$RT_SHADER_JS \
$HTML_CANVAS_API \
--pre-js $BASE_DIR/postamble.js \
--post-js $BASE_DIR/ready.js \
$BASE_DIR/canvaskit_bindings.cpp \
$PARTICLES_BINDINGS \
$SKOTTIE_BINDINGS \
$MANAGED_SKOTTIE_BINDINGS \
$PARAGRAPH_BINDINGS \
$SKOTTIE_LIB \
$PARTICLES_LIB \
$PARAGRAPH_LIB \
$BUILD_DIR/libskshaper.a \
$SHAPER_LIB \
$BUILD_DIR/libskia.a \
$BUILTIN_FONT \
-s ALLOW_MEMORY_GROWTH=1 \
-s EXPORT_NAME="CanvasKitInit" \
-s FORCE_FILESYSTEM=0 \
-s FILESYSTEM=0 \
-s MODULARIZE=1 \
-s NO_EXIT_RUNTIME=1 \
-s STRICT=1 \
-s TOTAL_MEMORY=128MB \
-s WARN_UNALIGNED=1 \
-s WASM=1 \
-o $BUILD_DIR/canvaskit.js