skia2/include/core/SkPromiseImageTexture.h
Greg Daniel fe995770fe Remove all unused uniqueKey support from SkPromiseImageTexture.
At this point SkPromiseImageTexture is not much more than a wrapper
around a GrBackendTexture. The next steps would be to switch to just
directly using GrBackendTexture in the fulfill procs and deleting
SkPromiseImageTexture.

Bug: skia:12758
Change-Id: Ic0526b869a0730c25b41b46fd6523604dedaba40
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487382
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-12-21 21:32:43 +00:00

47 lines
1.5 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPromiseImageTexture_DEFINED
#define SkPromiseImageTexture_DEFINED
#include "include/core/SkTypes.h"
#if SK_SUPPORT_GPU
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrBackendSurface.h"
/**
* This type is used to fulfill textures for PromiseImages. Once an instance is returned from a
* PromiseImageTextureFulfillProc the GrBackendTexture it wraps must remain valid until the
* corresponding PromiseImageTextureReleaseProc is called.
*/
class SK_API SkPromiseImageTexture : public SkNVRefCnt<SkPromiseImageTexture> {
public:
SkPromiseImageTexture() = delete;
SkPromiseImageTexture(const SkPromiseImageTexture&) = delete;
SkPromiseImageTexture(SkPromiseImageTexture&&) = delete;
~SkPromiseImageTexture();
SkPromiseImageTexture& operator=(const SkPromiseImageTexture&) = delete;
SkPromiseImageTexture& operator=(SkPromiseImageTexture&&) = delete;
static sk_sp<SkPromiseImageTexture> Make(const GrBackendTexture& backendTexture) {
if (!backendTexture.isValid()) {
return nullptr;
}
return sk_sp<SkPromiseImageTexture>(new SkPromiseImageTexture(backendTexture));
}
GrBackendTexture backendTexture() const { return fBackendTexture; }
private:
explicit SkPromiseImageTexture(const GrBackendTexture& backendTexture);
GrBackendTexture fBackendTexture;
};
#endif // SK_SUPPORT_GPU
#endif // SkPromiseImageTexture_DEFINED