a7b224d3a3
This isolates the caches per config, so we don't try to reuse cached binaries across different GL versions (or different D3D backend versions on ANGLE bots, etc). Locally, this sped up ANGLE significantly Looking at a sample bot (NUC6i5SYK), it dropped DM from 36m to 31m. Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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DM.cpp | ||
DMGpuTestProcs.cpp | ||
DMJsonWriter.cpp | ||
DMJsonWriter.h | ||
DMSrcSink.cpp | ||
DMSrcSink.h |