c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
189 lines
4.3 KiB
C++
189 lines
4.3 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkString.h"
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#include "include/utils/SkRandom.h"
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#include "src/core/SkTSort.h"
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#include <algorithm>
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#include <stdlib.h>
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static const int N = 1000;
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static void rand_proc(int array[N]) {
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SkRandom rand;
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for (int i = 0; i < N; ++i) {
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array[i] = rand.nextS();
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}
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}
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static void randN_proc(int array[N]) {
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SkRandom rand;
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int mod = N / 10;
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for (int i = 0; i < N; ++i) {
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array[i] = rand.nextU() % mod;
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}
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}
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static void forward_proc(int array[N]) {
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for (int i = 0; i < N; ++i) {
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array[i] = i;
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}
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}
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static void backward_proc(int array[N]) {
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for (int i = 0; i < N; ++i) {
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array[i] = -i;
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}
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}
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static void same_proc(int array[N]) {
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for (int i = 0; i < N; ++i) {
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array[i] = N;
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}
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}
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typedef void (*SortProc)(int array[N]);
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enum Type {
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kRand, kRandN, kFore, kBack, kSame
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};
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static const struct {
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const char* fName;
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SortProc fProc;
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} gRec[] = {
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{ "rand", rand_proc },
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{ "rand10", randN_proc },
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{ "forward", forward_proc },
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{ "backward", backward_proc },
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{ "repeated", same_proc },
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};
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static void skqsort_sort(int array[N]) {
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// End is inclusive for SkTQSort!
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SkTQSort<int>(array, array + N - 1);
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}
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static void skheap_sort(int array[N]) {
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SkTHeapSort<int>(array, N);
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}
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extern "C" {
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static int int_compare(const void* a, const void* b) {
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const int ai = *(const int*)a;
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const int bi = *(const int*)b;
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return ai < bi ? -1 : (ai > bi);
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}
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}
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static void qsort_sort(int array[N]) {
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qsort(array, N, sizeof(int), int_compare);
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}
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static void stdsort_sort(int array[N]) {
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std::sort(array, array+N);
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}
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enum SortType {
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kSKQSort, kSKHeap, kQSort, kStdSort,
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};
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static const struct {
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const char* fName;
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SortProc fProc;
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} gSorts[] = {
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{ "skqsort", skqsort_sort },
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{ "skheap", skheap_sort },
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{ "qsort", qsort_sort },
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{ "stdsort", stdsort_sort },
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};
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class SortBench : public Benchmark {
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SkString fName;
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const Type fType;
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const SortProc fSortProc;
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SkAutoTMalloc<int> fUnsorted;
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public:
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SortBench(Type t, SortType s) : fType(t), fSortProc(gSorts[s].fProc) {
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fName.printf("sort_%s_%s", gSorts[s].fName, gRec[t].fName);
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}
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bool isSuitableFor(Backend backend) override {
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return backend == kNonRendering_Backend;
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}
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protected:
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const char* onGetName() override {
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return fName.c_str();
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}
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// Delayed initialization only done if onDraw will be called.
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void onDelayedSetup() override {
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fUnsorted.reset(N);
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gRec[fType].fProc(fUnsorted.get());
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}
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void onDraw(int loops, SkCanvas*) override {
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SkAutoTMalloc<int> sorted(N);
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for (int i = 0; i < loops; i++) {
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memcpy(sorted.get(), fUnsorted.get(), N*sizeof(int));
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fSortProc(sorted.get());
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#ifdef SK_DEBUG
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for (int j = 1; j < N; ++j) {
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SkASSERT(sorted[j - 1] <= sorted[j]);
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}
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#endif
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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///////////////////////////////////////////////////////////////////////////////
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static Benchmark* NewSkQSort(Type t) {
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return new SortBench(t, kSKQSort);
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}
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static Benchmark* NewSkHeap(Type t) {
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return new SortBench(t, kSKHeap);
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}
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static Benchmark* NewQSort(Type t) {
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return new SortBench(t, kQSort);
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}
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static Benchmark* NewStdSort(Type t) {
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return new SortBench(t, kStdSort);
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}
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DEF_BENCH( return NewSkQSort(kRand); )
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DEF_BENCH( return NewSkHeap(kRand); )
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DEF_BENCH( return NewQSort(kRand); )
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DEF_BENCH( return NewStdSort(kRand); )
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DEF_BENCH( return NewSkQSort(kRandN); )
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DEF_BENCH( return NewSkHeap(kRandN); )
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DEF_BENCH( return NewQSort(kRandN); )
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DEF_BENCH( return NewStdSort(kRandN); )
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DEF_BENCH( return NewSkQSort(kFore); )
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DEF_BENCH( return NewSkHeap(kFore); )
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DEF_BENCH( return NewQSort(kFore); )
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DEF_BENCH( return NewStdSort(kFore); )
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DEF_BENCH( return NewSkQSort(kBack); )
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DEF_BENCH( return NewSkHeap(kBack); )
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DEF_BENCH( return NewQSort(kBack); )
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DEF_BENCH( return NewStdSort(kBack); )
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DEF_BENCH( return NewSkQSort(kSame); )
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DEF_BENCH( return NewSkHeap(kSame); )
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DEF_BENCH( return NewQSort(kSame); )
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DEF_BENCH( return NewStdSort(kSame); )
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