c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkRect.h"
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#include "include/private/SkFloatingPoint.h"
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#include "include/utils/SkRandom.h"
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#include "tests/Test.h"
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static void check_invalid(skiatest::Reporter* reporter,
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SkScalar l, SkScalar t, SkScalar r, SkScalar b) {
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SkRect rect;
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rect.set(l, t, r, b);
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REPORTER_ASSERT(reporter, !rect.isFinite());
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}
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// Tests that isFinite() will reject any rect with +/-inf values
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// as one of its coordinates.
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DEF_TEST(InfRect, reporter) {
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float inf = SK_FloatInfinity;
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float nan = SK_FloatNaN;
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SkASSERT(!(nan == nan));
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SkScalar small = SkIntToScalar(10);
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SkScalar big = SkIntToScalar(100);
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REPORTER_ASSERT(reporter, SkRect::MakeEmpty().isFinite());
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SkRect rect = SkRect::MakeXYWH(small, small, big, big);
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REPORTER_ASSERT(reporter, rect.isFinite());
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const SkScalar invalid[] = { nan, inf, -inf };
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for (size_t i = 0; i < SK_ARRAY_COUNT(invalid); ++i) {
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check_invalid(reporter, small, small, big, invalid[i]);
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check_invalid(reporter, small, small, invalid[i], big);
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check_invalid(reporter, small, invalid[i], big, big);
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check_invalid(reporter, invalid[i], small, big, big);
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}
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}
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// need tests for SkStrSearch
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