a7eb6819da
Every GPU API defines things this way, but C++ does not (until C++20). Forcing the shift-as-unsigned prevents UBSAN warnings. Bug: oss-fuzz:29093 Change-Id: Ie82e25c46e28446ffc42a40172ca6b272bf1c362 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363937 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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BoolFolding.sksl | ||
FloatFolding.sksl | ||
IntFoldingES2.sksl | ||
IntFoldingES3.sksl | ||
MatrixFoldingES2.sksl | ||
MatrixFoldingES3.sksl | ||
ShortCircuitBoolFolding.sksl | ||
VectorScalarFolding.sksl | ||
VectorVectorFolding.sksl |