3ba3fa72ae
... to avoid having too many Node friends. TBR= Change-Id: I8f8ff570d94ea48017935066a3d51cd8265ec120 Reviewed-on: https://skia-review.googlesource.com/97980 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGDraw.h"
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#include "SkSGGeometryNode.h"
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#include "SkSGInvalidationController.h"
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#include "SkSGPaintNode.h"
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namespace sksg {
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Draw::Draw(sk_sp<GeometryNode> geometry, sk_sp<PaintNode> paint)
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: fGeometry(std::move(geometry))
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, fPaint(std::move(paint)) {
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this->observeInval(fGeometry);
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this->observeInval(fPaint);
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}
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Draw::~Draw() {
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this->unobserveInval(fGeometry);
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this->unobserveInval(fPaint);
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}
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void Draw::onRender(SkCanvas* canvas) const {
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const auto& paint = fPaint->makePaint();
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const auto skipDraw = paint.nothingToDraw() ||
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(paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() <= 0);
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if (!skipDraw) {
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fGeometry->draw(canvas, paint);
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}
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}
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SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
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SkASSERT(this->hasInval());
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auto bounds = fGeometry->revalidate(ic, ctm);
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fPaint->revalidate(ic, ctm);
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const auto& paint = fPaint->makePaint();
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SkASSERT(paint.canComputeFastBounds());
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return paint.computeFastBounds(bounds, &bounds);
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}
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} // namespace sksg
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