skia2/modules/sksg/include/SkSGDraw.h
Florin Malita c0132ffa64 [skottie] Optimize opacity layerization
- plumb a RenderContext RenderNode::render() argument to track pending
    opacity

  - defer opacity application until we can determine whether a layer is
    required (group with multiple children) or the opacity can be pushed
    onto the draw paint (for single/atomic draws)

Bug: skia:
Change-Id: I962ba08bad780395d5d738307bde986e9efa502b
Reviewed-on: https://skia-review.googlesource.com/146445
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-08-09 14:48:02 +00:00

49 lines
1.0 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGDraw_DEFINED
#define SkSGDraw_DEFINED
#include "SkSGRenderNode.h"
namespace sksg {
class GeometryNode;
class PaintNode;
/**
* Concrete rendering node.
*
* Wraps and draws a [geometry, paint] tuple.
*
* Think Skia SkCanvas::drawFoo(foo, paint) calls.
*/
class Draw : public RenderNode {
public:
static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) {
return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr;
}
protected:
Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint);
~Draw() override;
void onRender(SkCanvas*, const RenderContext*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
sk_sp<GeometryNode> fGeometry;
sk_sp<PaintNode> fPaint;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGDraw_DEFINED