skia2/experimental/Intersection/ActiveEdge_Test.cpp
caryclark@google.com fa0588ff67 work in progress
in the middle of switching to sortless version

git-svn-id: http://skia.googlecode.com/svn/trunk@3768 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-04-26 21:01:06 +00:00

90 lines
3.1 KiB
C++
Executable File

#include "CurveIntersection.h"
#include "Intersections.h"
#include "LineIntersection.h"
#include "SkPath.h"
#include "SkRect.h"
#include "SkTArray.h"
#include "SkTDArray.h"
#include "ShapeOps.h"
#include "TSearch.h"
namespace UnitTest {
#include "EdgeWalker.cpp"
} // end of UnitTest namespace
#include "Intersection_Tests.h"
SkPoint leftRight[][4] = {
// equal length
{{10, 10}, {10, 50}, {20, 10}, {20, 50}},
{{10, 10}, {10, 50}, {10, 10}, {20, 50}},
{{10, 10}, {10, 50}, {20, 10}, {10, 50}},
// left top higher
{{10, 0}, {10, 50}, {20, 10}, {20, 50}},
{{10, 0}, {10, 50}, {10, 10}, {20, 50}},
{{10, 0}, {10, 50}, {20, 10}, {10, 50}},
{{10, 0}, {10, 50}, {20, 10}, {10 + 0.000001, 40}},
// left top lower
{{10, 20}, {10, 50}, {20, 10}, {20, 50}},
{{10, 20}, {10, 50}, {10, 10}, {20, 50}},
{{10, 20}, {10, 50}, {20, 10}, {10, 50}},
{{10, 20}, {10, 50}, {20, 10}, {10 + 0.000001, 40}},
{{10, 20}, {10, 50}, { 0, 0}, {50, 50}},
// left bottom higher
{{10, 10}, {10, 40}, {20, 10}, {20, 50}},
{{10, 10}, {10, 40}, {10, 10}, {20, 50}},
{{10, 10}, {10, 40}, {20, 10}, {10, 50}},
{{10, 10}, {10, 40}, {20, 10}, { 0 + 0.000001, 70}},
// left bottom lower
{{10, 10}, {10, 60}, {20, 10}, {20, 50}},
{{10, 10}, {10, 60}, {10, 10}, {20, 50}},
{{10, 10}, {10, 60}, {20, 10}, {10 + 0.000001, 50}},
{{10, 10}, {10, 60}, {20, 10}, {10 + 0.000001, 40}},
{{10, 10}, {10, 60}, { 0, 0}, {20 + 0.000001, 20}},
};
size_t leftRightCount = sizeof(leftRight) / sizeof(leftRight[0]);
// older code that worked mostly
static bool operator_less_than(const UnitTest::ActiveEdge& lh,
const UnitTest::ActiveEdge& rh) {
if (rh.fAbove.fY - lh.fAbove.fY > lh.fBelow.fY - rh.fAbove.fY
&& lh.fBelow.fY < rh.fBelow.fY
|| lh.fAbove.fY - rh.fAbove.fY < rh.fBelow.fY - lh.fAbove.fY
&& rh.fBelow.fY < lh.fBelow.fY) {
const SkPoint& check = rh.fBelow.fY <= lh.fBelow.fY
&& lh.fBelow != rh.fBelow ? rh.fBelow :
rh.fAbove;
return (check.fY - lh.fAbove.fY) * (lh.fBelow.fX - lh.fAbove.fX)
< (lh.fBelow.fY - lh.fAbove.fY) * (check.fX - lh.fAbove.fX);
}
const SkPoint& check = lh.fBelow.fY <= rh.fBelow.fY
&& lh.fBelow != rh.fBelow ? lh.fBelow : lh.fAbove;
return (rh.fBelow.fY - rh.fAbove.fY) * (check.fX - rh.fAbove.fX)
< (check.fY - rh.fAbove.fY) * (rh.fBelow.fX - rh.fAbove.fX);
}
void ActiveEdge_Test() {
UnitTest::InEdge leftIn, rightIn;
UnitTest::ActiveEdge left, right;
left.fWorkEdge.fEdge = &leftIn;
right.fWorkEdge.fEdge = &rightIn;
for (size_t x = 0; x < leftRightCount; ++x) {
left.fAbove = leftRight[x][0];
left.fTangent = left.fBelow = leftRight[x][1];
right.fAbove = leftRight[x][2];
right.fTangent = right.fBelow = leftRight[x][3];
SkASSERT(left < right);
SkASSERT(operator_less_than(left, right));
SkASSERT(!(right < left));
SkASSERT(!operator_less_than(right, left));
}
}