a865a3aedb
TileData now gets a pointer to the final surface This allows the tile to, once rendered, compose itself into the final surface DDLTileHelper now stores the TileData in a dumb array SkTArray is overkill and, since TileData*s are being doled out to threads, we never want reallocation Added DDLTileHelper::kickOffThreadedWork The old code only performed DDL creation in parallel. This entry point also replays the DDLs and composes them into the final surface in parallel Change-Id: I66e02ef7f8291b4d402e22bee0ad3546e930609e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270796 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> |
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DM.cpp | ||
DMGpuTestProcs.cpp | ||
DMJsonWriter.cpp | ||
DMJsonWriter.h | ||
DMSrcSink.cpp | ||
DMSrcSink.h |