skia2/resources/sksl/folding/AssignmentOps.sksl
Brian Osman 169c8903be Reland "Add coords parameter to all .sksl test files used as runtime effects"
This is a reland of 22dcb5fd7e

Original change's description:
> Add coords parameter to all .sksl test files used as runtime effects
>
> Convert to use the newer MakeForShader factory, which requires this.
>
> Change-Id: Ifaf6054054027c78f3f3fe15596e435e0f79b877
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399336
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>

Bug: skia:11919
Change-Id: I5f745c54b2bc3712f2281db6e067345903e81931
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401836
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-27 20:47:31 +00:00

38 lines
648 B
Plaintext

uniform half4 colorRed, colorGreen;
half4 main(float2 coords) {
bool ok = true;
int a = 1;
a = a + a; // 2
a += a; // 4
a = a + a; // 8
a += a; // 16
a = a + a; // 32
ok = ok && (a == 32);
int b = 10;
b = b - 2; // 8
b -= 2; // 6
b = b - 1; // 5
b -= 3; // 2
ok = ok && (b == 2);
int c = 2;
c = c * c; // 4
c *= c; // 16
c = c * 4; // 64
c *= 2; // 128
ok = ok && (c == 128);
int d = 256;
d = d / 2; // 128
d /= 2; // 64
d = d / 4; // 16
d /= 4; // 4
ok = ok && (d == 4);
return ok ? colorGreen : colorRed;
}