a89f55198b
Some of this is transitive, like SkRecords.h used by SkMiniRecorder.h used by (public) SkPictureRecorder.h. BUG=skia: Review URL: https://codereview.chromium.org/1217293004
134 lines
3.1 KiB
C++
134 lines
3.1 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOSWindow_Win_DEFINED
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#define SkOSWindow_Win_DEFINED
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#include "SkWindow.h"
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#include "../private/SkFunction.h"
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#include "../private/SkTHash.h"
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#if SK_ANGLE
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#include "EGL/egl.h"
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#endif
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class SkOSWindow : public SkWindow {
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public:
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struct WindowInit {
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const TCHAR* fClass;
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HINSTANCE fInstance;
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};
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SkOSWindow(const void* winInit);
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virtual ~SkOSWindow();
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static bool PostEvent(SkEvent* evt, SkEventSinkID, SkMSec delay);
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enum SkBackEndTypes {
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kNone_BackEndType,
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#if SK_SUPPORT_GPU
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kNativeGL_BackEndType,
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#if SK_ANGLE
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kANGLE_BackEndType,
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#endif // SK_ANGLE
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#endif // SK_SUPPORT_GPU
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};
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bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
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void detach();
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void present();
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bool wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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static bool QuitOnDeactivate(HWND hWnd);
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enum {
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SK_WM_SkEvent = WM_APP + 1000,
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SK_WM_SkTimerID = 0xFFFF // just need a non-zero value
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};
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bool makeFullscreen();
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void setVsync(bool);
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void closeWindow();
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static SkOSWindow* GetOSWindowForHWND(void* hwnd) {
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SkOSWindow** win = gHwndToOSWindowMap.find(hwnd);
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if (!win) {
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return NULL;
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}
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return *win;
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}
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// Iterates SkFunction over all the SkOSWindows and their corresponding HWNDs.
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// The void* argument to the SkFunction is a HWND.
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static void ForAllWindows(const SkFunction<void(void*, SkOSWindow**)>& f) {
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gHwndToOSWindowMap.foreach(f);
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}
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protected:
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virtual bool quitOnDeactivate() { return true; }
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// overrides from SkWindow
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virtual void onHandleInval(const SkIRect&);
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// overrides from SkView
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virtual void onAddMenu(const SkOSMenu*);
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virtual void onSetTitle(const char title[]);
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private:
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static SkTHashMap<void*, SkOSWindow*> gHwndToOSWindowMap;
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WindowInit fWinInit;
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void* fHWND;
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void doPaint(void* ctx);
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#if SK_SUPPORT_GPU
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void* fHGLRC;
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#if SK_ANGLE
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EGLDisplay fDisplay;
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EGLContext fContext;
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EGLSurface fSurface;
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EGLConfig fConfig;
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#endif // SK_ANGLE
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#endif // SK_SUPPORT_GPU
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bool fFullscreen;
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struct SavedWindowState {
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bool fZoomed;
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LONG fStyle;
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LONG fExStyle;
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RECT fRect;
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LONG fScreenWidth;
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LONG fScreenHeight;
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LONG fScreenBits;
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void* fHWND;
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} fSavedWindowState;
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HMENU fMBar;
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SkBackEndTypes fAttached;
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void updateSize();
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#if SK_SUPPORT_GPU
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bool attachGL(int msaaSampleCount, AttachmentInfo* info);
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void detachGL();
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void presentGL();
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#if SK_ANGLE
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bool attachANGLE(int msaaSampleCount, AttachmentInfo* info);
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void detachANGLE();
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void presentANGLE();
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#endif // SK_ANGLE
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#endif // SK_SUPPORT_GPU
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typedef SkWindow INHERITED;
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};
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#endif
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