df85c38163
BUG=skia: Change-Id: Ie41d8665a1c62ba8eddc93d8cfefaf64ddc52ff8 Reviewed-on: https://skia-review.googlesource.com/8411 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Mike Reed <reed@google.com>
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkPaint.h"
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#include "SkRandom.h"
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/**
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* Draws full screen opaque rectangles. It is designed to test any optimizations in the GPU backend
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* to turn such draws into clears.
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*/
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class FSRectBench : public Benchmark {
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public:
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FSRectBench() : fInit(false) { }
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protected:
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const char* onGetName() override { return "fullscreen_rects"; }
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void onDelayedSetup() override {
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if (!fInit) {
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SkRandom rand;
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static const SkScalar kMinOffset = 0;
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static const SkScalar kMaxOffset = 100 * SK_Scalar1;
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static const SkScalar kOffsetRange = kMaxOffset - kMinOffset;
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for (int i = 0; i < N; ++i) {
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fRects[i].fLeft = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
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fRects[i].fTop = -kMinOffset - rand.nextUScalar1() * kOffsetRange;
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fRects[i].fRight = W + kMinOffset + rand.nextUScalar1() * kOffsetRange;
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fRects[i].fBottom = H + kMinOffset + rand.nextUScalar1() * kOffsetRange;
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fColors[i] = rand.nextU() | 0xFF000000;
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}
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fInit = true;
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}
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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SkPaint paint;
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for (int i = 0; i < loops; ++i) {
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paint.setColor(fColors[i % N]);
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canvas->drawRect(fRects[i % N], paint);
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}
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}
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private:
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enum {
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W = 640,
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H = 480,
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N = 300,
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};
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SkRect fRects[N];
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SkColor fColors[N];
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bool fInit;
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typedef Benchmark INHERITED;
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};
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DEF_BENCH(return new FSRectBench();)
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