skia2/gm/makecolorspace.cpp
Chris Dalton 50e24d7d5f Add a mechanism for GMs to silently exclude themselves from Gold
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.

Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-02-08 00:05:15 +00:00

135 lines
5.3 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "Resources.h"
#include "SkCodec.h"
#include "SkColorSpace.h"
#include "SkImage.h"
#include "SkImagePriv.h"
sk_sp<SkImage> make_raster_image(const char* path) {
sk_sp<SkData> resourceData = GetResourceAsData(path);
std::unique_ptr<SkCodec> codec = SkCodec::MakeFromData(resourceData);
SkBitmap bitmap;
bitmap.allocPixels(codec->getInfo());
codec->getPixels(codec->getInfo(), bitmap.getPixels(), bitmap.rowBytes());
return SkImage::MakeFromBitmap(bitmap);
}
sk_sp<SkImage> make_color_space(sk_sp<SkImage> orig, sk_sp<SkColorSpace> colorSpace) {
sk_sp<SkImage> xform = orig->makeColorSpace(colorSpace);
// Assign an sRGB color space on the xformed image, so we can see the effects of the xform
// when we draw.
sk_sp<SkColorSpace> srgb = SkColorSpace::MakeSRGB();
if (colorSpace->gammaIsLinear()) {
srgb = SkColorSpace::MakeSRGBLinear();
}
return SkImageMakeRasterCopyAndAssignColorSpace(xform.get(), srgb.get());
}
class MakeCSGM : public skiagm::GM {
public:
MakeCSGM() {}
protected:
SkString onShortName() override {
return SkString("makecolorspace");
}
SkISize onISize() override {
return SkISize::Make(128*3, 128*4);
}
DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
sk_sp<SkColorSpace> wideGamut = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
SkNamedGamut::kAdobeRGB);
sk_sp<SkColorSpace> wideGamutLinear = wideGamut->makeLinearGamma();
// Lazy images
sk_sp<SkImage> opaqueImage = GetResourceAsImage("images/mandrill_128.png");
sk_sp<SkImage> premulImage = GetResourceAsImage("images/color_wheel.png");
if (!opaqueImage || !premulImage) {
*errorMsg = "Failed to load images. Did you forget to set the resourcePath?";
return DrawResult::kFail;
}
canvas->drawImage(opaqueImage, 0.0f, 0.0f);
canvas->drawImage(make_color_space(opaqueImage, wideGamut), 128.0f, 0.0f);
canvas->drawImage(make_color_space(opaqueImage, wideGamutLinear), 256.0f, 0.0f);
canvas->drawImage(premulImage, 0.0f, 128.0f);
canvas->drawImage(make_color_space(premulImage, wideGamut), 128.0f, 128.0f);
canvas->drawImage(make_color_space(premulImage, wideGamutLinear), 256.0f, 128.0f);
canvas->translate(0.0f, 256.0f);
// Raster images
opaqueImage = make_raster_image("images/mandrill_128.png");
premulImage = make_raster_image("images/color_wheel.png");
canvas->drawImage(opaqueImage, 0.0f, 0.0f);
canvas->drawImage(make_color_space(opaqueImage, wideGamut), 128.0f, 0.0f);
canvas->drawImage(make_color_space(opaqueImage, wideGamutLinear), 256.0f, 0.0f);
canvas->drawImage(premulImage, 0.0f, 128.0f);
canvas->drawImage(make_color_space(premulImage, wideGamut), 128.0f, 128.0f);
canvas->drawImage(make_color_space(premulImage, wideGamutLinear), 256.0f, 128.0f);
return DrawResult::kOk;
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM(return new MakeCSGM;)
DEF_SIMPLE_GM_BG(makecolortypeandspace, canvas, 128 * 3, 128 * 4, SK_ColorWHITE) {
sk_sp<SkImage> images[] = {
GetResourceAsImage("images/mandrill_128.png"),
GetResourceAsImage("images/color_wheel.png"),
};
auto rec2020 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB, SkNamedGamut::kRec2020);
// Use the lazy images on the first iteration, and concrete (raster/GPU) images on the second
for (bool lazy : {true, false}) {
for (int j = 0; j < 2; ++j) {
const SkImage* image = images[j].get();
if (!image) {
// Can happen on bots that abandon the GPU context
continue;
}
// Unmodified
canvas->drawImage(image, 0, 0);
// Change the color type/space of the image in a couple ways. In both cases, codec
// may fail, because we refude to decode transparent sources to opaque color types.
// Guard against that, to avoid cascading failures in DDL.
// 565 in a wide color space (should be visibly quantized). Fails with the color_wheel,
// because of the codec issues mentioned above.
auto image565 = image->makeColorTypeAndColorSpace(kRGB_565_SkColorType, rec2020);
if (!lazy || image565->makeRasterImage()) {
canvas->drawImage(image565, 128, 0);
}
// Grayscale in the original color space. This fails in even more cases, due to the
// above opaque issue, and because Ganesh doesn't support drawing to gray, at all.
auto imageGray = image->makeColorTypeAndColorSpace(kGray_8_SkColorType,
image->refColorSpace());
if (!lazy || imageGray->makeRasterImage()) {
canvas->drawImage(imageGray, 256, 0);
}
images[j] = canvas->getGrContext()
? image->makeTextureImage(canvas->getGrContext(), nullptr)
: image->makeRasterImage();
canvas->translate(0, 128);
}
}
}