skia2/tests/PMFloatTest.cpp
mtklein 3d4c4a5a9f SkPMFloat::trunc()
Add and test trunc(), which is what get() used to be before rounding.
Using trunc() is a ~40% speedup on our linear gradient bench.

#neon #floats
BUG=skia:3592
#n5
#n9
CQ_INCLUDE_TRYBOTS=client.skia.android:Test-Android-Nexus5-Adreno330-Arm7-Debug-Trybot;client.skia.android:Test-Android-Nexus9-TegraK1-Arm64-Release-Trybot

Review URL: https://codereview.chromium.org/1032243002
2015-03-26 12:32:29 -07:00

59 lines
2.1 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkPMFloat.h"
#include "Test.h"
DEF_TEST(SkPMFloat, r) {
// Test SkPMColor <-> SkPMFloat
SkPMColor c = SkPreMultiplyColor(0xFFCC9933);
SkPMFloat pmf(c);
REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, pmf.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(204.0f, pmf.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, pmf.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 51.0f, pmf.b()));
REPORTER_ASSERT(r, c == pmf.get());
// Test rounding.
pmf = SkPMFloat(254.5f, 203.5f, 153.1f, 50.8f);
REPORTER_ASSERT(r, c == pmf.get());
pmf = SkPMFloat(255.9f, 204.01f, 153.0f, -0.9f);
REPORTER_ASSERT(r, SkPreMultiplyColor(0xFFCC9900) == pmf.trunc());
// Test clamping.
SkPMFloat clamped(SkPMFloat(510.0f, 153.0f, 1.0f, -0.2f).clamped());
REPORTER_ASSERT(r, SkScalarNearlyEqual(255.0f, clamped.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(153.0f, clamped.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 1.0f, clamped.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.0f, clamped.b()));
// Test SkPMFloat <-> Sk4f conversion.
Sk4f fs = clamped;
SkPMFloat scaled = fs * Sk4f(0.25f);
REPORTER_ASSERT(r, SkScalarNearlyEqual(63.75f, scaled.a()));
REPORTER_ASSERT(r, SkScalarNearlyEqual(38.25f, scaled.r()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.25f, scaled.g()));
REPORTER_ASSERT(r, SkScalarNearlyEqual( 0.00f, scaled.b()));
// Test 4-at-a-time conversions.
SkPMColor colors[4] = { 0xFF000000, 0xFFFF0000, 0xFF00FF00, 0xFF0000FF };
SkPMFloat floats[4];
SkPMFloat::From4PMColors(colors, floats+0, floats+1, floats+2, floats+3);
SkPMColor back[4];
SkPMFloat::To4PMColors(floats[0], floats[1], floats[2], floats[3], back);
for (int i = 0; i < 4; i++) {
REPORTER_ASSERT(r, back[i] == colors[i]);
}
SkPMFloat::ClampTo4PMColors(floats[0], floats[1], floats[2], floats[3], back);
for (int i = 0; i < 4; i++) {
REPORTER_ASSERT(r, back[i] == colors[i]);
}
}