a8f6b6fe8a
- Added "Dump Shaders" button; this writes the shaders to disk in the `/resources/sksl` directory. This will allow us to more easily check real-world shader code generation, instead of synthetic examples. - Renamed "Load" and "Save" to "View" and "Apply Changes," to clarify that they are not about files on disk. (Otherwise they seemed confusing when placed next to a Dump Shaders button.) Also, fixed a bug which would prevent a new deferred action from being registered while running deferred actions. (This CL implements the "test real-world shaders" portion of http://go/optimization-in-sksl) Change-Id: I7626a9e9c4f3ecb31b51f29b8106e4ca55de4dd4 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/380317 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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AnimTimer.h | ||
BisectSlide.cpp | ||
BisectSlide.h | ||
GMSlide.cpp | ||
GMSlide.h | ||
ImageSlide.cpp | ||
ImageSlide.h | ||
ImGuiLayer.cpp | ||
ImGuiLayer.h | ||
ParticlesSlide.cpp | ||
ParticlesSlide.h | ||
SampleSlide.cpp | ||
SampleSlide.h | ||
SkottieSlide.cpp | ||
SkottieSlide.h | ||
SKPSlide.cpp | ||
SKPSlide.h | ||
SkRiveSlide.cpp | ||
SkRiveSlide.h | ||
SkSLSlide.cpp | ||
SkSLSlide.h | ||
Slide.h | ||
SlideDir.cpp | ||
SlideDir.h | ||
StatsLayer.cpp | ||
StatsLayer.h | ||
SvgSlide.cpp | ||
SvgSlide.h | ||
TouchGesture.cpp | ||
TouchGesture.h | ||
Viewer.cpp | ||
Viewer.h |