a90c680386
- Rename TileGrid -> Quilt to avoid the name overload. - Tag all failing GMs with kSkipTiled_Flag. You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile. Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.) BUG=skia:2477 R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/256373002 git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
306 lines
8.5 KiB
C++
306 lines
8.5 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurDrawLooper.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkGradientShader.h"
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#include "SkMatrix.h"
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#include "SkTArray.h"
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namespace skiagm {
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class RectsGM : public GM {
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public:
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RectsGM() {
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this->setBGColor(0xFF000000);
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this->makePaints();
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this->makeMatrices();
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this->makeRects();
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}
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protected:
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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return kSkipTiled_Flag;
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}
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("rects");
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}
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virtual SkISize onISize() SK_OVERRIDE {
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return make_isize(1200, 900);
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}
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void makePaints() {
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{
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// no AA
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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fPaints.push_back(p);
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}
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{
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// AA
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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fPaints.push_back(p);
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}
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{
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// AA with translucent
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setAlpha(0x66);
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fPaints.push_back(p);
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}
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{
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// AA with mask filter
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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SkMaskFilter* mf = SkBlurMaskFilter::Create(
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kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
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SkBlurMaskFilter::kHighQuality_BlurFlag);
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p.setMaskFilter(mf)->unref();
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fPaints.push_back(p);
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}
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{
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// AA with radial shader
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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SkPoint center = SkPoint::Make(SkIntToScalar(-5), SkIntToScalar(30));
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SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
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SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
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SkShader* s = SkGradientShader::CreateRadial(center,
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SkIntToScalar(20),
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colors,
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pos,
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SK_ARRAY_COUNT(colors),
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SkShader::kClamp_TileMode);
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p.setShader(s)->unref();
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fPaints.push_back(p);
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}
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{
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// AA with blur
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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SkBlurDrawLooper* shadowLooper =
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SkBlurDrawLooper::Create(SK_ColorWHITE,
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SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
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SkIntToScalar(5), SkIntToScalar(10),
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SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
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SkBlurDrawLooper::kOverrideColor_BlurFlag |
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SkBlurDrawLooper::kHighQuality_BlurFlag);
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SkAutoUnref aurL0(shadowLooper);
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p.setLooper(shadowLooper);
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fPaints.push_back(p);
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}
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{
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// AA with stroke style
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(SkIntToScalar(3));
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fPaints.push_back(p);
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}
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{
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// AA with bevel-stroke style
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeJoin(SkPaint::kBevel_Join);
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p.setStrokeWidth(SkIntToScalar(3));
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fPaints.push_back(p);
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}
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{
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// AA with round-stroke style
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeJoin(SkPaint::kRound_Join);
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p.setStrokeWidth(SkIntToScalar(3));
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fPaints.push_back(p);
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}
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{
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// AA with stroke style, width = 0
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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fPaints.push_back(p);
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}
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{
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// AA with stroke style, width wider than rect width and/or height
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(SkIntToScalar(40));
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fPaints.push_back(p);
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}
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{
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// AA with stroke and fill style
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SkPaint p;
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p.setColor(SK_ColorWHITE);
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStrokeAndFill_Style);
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p.setStrokeWidth(SkIntToScalar(2));
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fPaints.push_back(p);
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}
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}
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void makeMatrices() {
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{
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// 1x1.5 scale
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SkMatrix m;
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m.setScale(1, 1.5f);
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fMatrices.push_back(m);
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}
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{
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// 1.5x1.5 scale
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SkMatrix m;
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m.setScale(1.5f, 1.5f);
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fMatrices.push_back(m);
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}
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{
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// 1x1.5 skew
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SkMatrix m;
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m.setSkew(1, 1.5f);
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fMatrices.push_back(m);
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}
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{
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// 1.5x1.5 skew
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SkMatrix m;
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m.setSkew(1.5f, 1.5f);
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fMatrices.push_back(m);
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}
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{
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// 30 degree rotation
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SkMatrix m;
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m.setRotate(SkIntToScalar(30));
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fMatrices.push_back(m);
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}
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{
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// 90 degree rotation
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SkMatrix m;
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m.setRotate(SkIntToScalar(90));
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fMatrices.push_back(m);
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}
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}
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void makeRects() {
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{
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// small square
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SkRect r = SkRect::MakeLTRB(0, 0, 30, 30);
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fRects.push_back(r);
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}
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{
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// thin vertical
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SkRect r = SkRect::MakeLTRB(0, 0, 2, 40);
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fRects.push_back(r);
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}
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{
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// thin horizontal
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SkRect r = SkRect::MakeLTRB(0, 0, 40, 2);
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fRects.push_back(r);
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}
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{
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// very thin
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SkRect r = SkRect::MakeLTRB(0, 0, 0.25f, 10);
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fRects.push_back(r);
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}
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{
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// zaftig
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SkRect r = SkRect::MakeLTRB(0, 0, 60, 60);
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fRects.push_back(r);
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}
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}
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// position the current test on the canvas
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static void position(SkCanvas* canvas, int testCount) {
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canvas->translate(SK_Scalar1 * 100 * (testCount % 10) + SK_Scalar1 / 4,
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SK_Scalar1 * 100 * (testCount / 10) + 3 * SK_Scalar1 / 4);
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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SkAutoCommentBlock acb(canvas, "onDraw");
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canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
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int testCount = 0;
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canvas->addComment("Test", "Various Paints");
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for (int i = 0; i < fPaints.count(); ++i) {
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for (int j = 0; j < fRects.count(); ++j, ++testCount) {
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canvas->save();
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this->position(canvas, testCount);
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canvas->drawRect(fRects[j], fPaints[i]);
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canvas->restore();
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}
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}
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canvas->addComment("Test", "Matrices");
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SkPaint paint;
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paint.setColor(SK_ColorWHITE);
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paint.setAntiAlias(true);
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for (int i = 0; i < fMatrices.count(); ++i) {
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for (int j = 0; j < fRects.count(); ++j, ++testCount) {
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canvas->save();
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this->position(canvas, testCount);
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canvas->concat(fMatrices[i]);
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canvas->drawRect(fRects[j], paint);
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canvas->restore();
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}
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}
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}
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private:
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SkTArray<SkPaint> fPaints;
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SkTArray<SkMatrix> fMatrices;
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SkTArray<SkRect> fRects;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new RectsGM; }
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static GMRegistry reg(MyFactory);
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}
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