skia2/gm/shadertext.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

216 lines
7.3 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkUnitMappers.h"
namespace skiagm {
static void makebm(SkBitmap* bm, int w, int h) {
bm->allocN32Pixels(w, h);
bm->eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(*bm);
SkScalar s = SkIntToScalar(SkMin32(w, h));
SkPoint pts[] = { { 0, 0 }, { s, s } };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
SkPaint paint;
SkUnitMapper* um = NULL;
um = new SkCosineMapper;
SkAutoUnref au(um);
paint.setDither(true);
paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
canvas.drawPaint(paint);
}
static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
int w, int h) {
static SkBitmap bmp;
if (bmp.isNull()) {
makebm(&bmp, w/2, h/4);
}
return SkShader::CreateBitmapShader(bmp, tx, ty);
}
///////////////////////////////////////////////////////////////////////////////
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
};
static const GradData gGradData[] = {
{ 2, gColors, NULL },
{ 5, gColors, NULL },
};
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
data.fCount, tm, mapper);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm, mapper);
}
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount, mapper);
}
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm, mapper);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper);
static const GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial
};
///////////////////////////////////////////////////////////////////////////////
class ShaderTextGM : public GM {
public:
ShaderTextGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
SkString onShortName() {
return SkString("shadertext");
}
SkISize onISize() { return make_isize(1450, 500); }
virtual void onDraw(SkCanvas* canvas) {
const char text[] = "Shaded Text";
const int textLen = SK_ARRAY_COUNT(text) - 1;
const int pointSize = 36;
int w = pointSize * textLen;
int h = pointSize;
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(w), SkIntToScalar(h) }
};
SkScalar textBase = SkIntToScalar(h/2);
SkShader::TileMode tileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode
};
static const int gradCount = SK_ARRAY_COUNT(gGradData) *
SK_ARRAY_COUNT(gGradMakers);
static const int bmpCount = SK_ARRAY_COUNT(tileModes) *
SK_ARRAY_COUNT(tileModes);
SkShader* shaders[gradCount + bmpCount];
int shdIdx = 0;
for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
shaders[shdIdx++] = gGradMakers[m](pts,
gGradData[d],
SkShader::kClamp_TileMode,
NULL);
}
}
for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
tileModes[ty],
w/8, h);
}
}
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
paint.setTextSize(SkIntToScalar(pointSize));
canvas->save();
canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
SkPath path;
path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15),
SkIntToScalar(300), SkIntToScalar(90)),
SkIntToScalar(225), SkIntToScalar(90),
false);
path.close();
static const int testsPerCol = 8;
static const int rowHeight = 60;
static const int colWidth = 300;
canvas->save();
for (int s = 0; s < static_cast<int>(SK_ARRAY_COUNT(shaders)); s++) {
canvas->save();
int i = 2*s;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
paint.setShader(shaders[s])->unref();
canvas->drawText(text, textLen, 0, textBase, paint);
canvas->restore();
canvas->save();
++i;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
canvas->drawTextOnPath(text, textLen, path, NULL, paint);
canvas->restore();
}
canvas->restore();
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ShaderTextGM; }
static GMRegistry reg(MyFactory);
}