skia2/gm/shadertext3.cpp
commit-bot@chromium.org a90c680386 Turn on quilt mode in DM.
- Rename TileGrid -> Quilt to avoid the name overload.
  - Tag all failing GMs with kSkipTiled_Flag.

You may be wondering, do any GMs pass?  Yes, some do!  And that trends towards all of them as we increase --quiltTile.

Two GMs only fail in --quilt mode in 565.  Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)

BUG=skia:2477
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/256373002

git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-04-30 13:20:45 +00:00

147 lines
4.6 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkUnitMappers.h"
namespace skiagm {
static void makebm(SkBitmap* bm, int w, int h) {
bm->allocN32Pixels(w, h);
bm->eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(*bm);
SkScalar s = SkIntToScalar(SkMin32(w, h));
static const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
static const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } };
static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 };
static const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 };
SkPaint paint;
SkUnitMapper* um = NULL;
um = new SkCosineMapper;
SkAutoUnref au(um);
paint.setShader(SkGradientShader::CreateLinear(kPts0, kColors0, kPos,
SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode, um))->unref();
canvas.drawPaint(paint);
paint.setShader(SkGradientShader::CreateLinear(kPts1, kColors1, kPos,
SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
canvas.drawPaint(paint);
}
///////////////////////////////////////////////////////////////////////////////
struct LabeledMatrix {
SkMatrix fMatrix;
const char* fLabel;
};
static const char kText[] = "B";
static const int kTextLen = SK_ARRAY_COUNT(kText) - 1;
static const int kPointSize = 300;
class ShaderText3GM : public GM {
public:
ShaderText3GM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("shadertext3");
}
virtual SkISize onISize() SK_OVERRIDE{ return make_isize(800, 1000); }
virtual void onOnceBeforeDraw() SK_OVERRIDE {
makebm(&fBmp, kPointSize / 4, kPointSize / 4);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkPaint bmpPaint;
bmpPaint.setAntiAlias(true);
bmpPaint.setFilterLevel(SkPaint::kLow_FilterLevel);
bmpPaint.setAlpha(0x80);
canvas->drawBitmap(fBmp, 5.f, 5.f, &bmpPaint);
SkPaint outlinePaint;
outlinePaint.setAntiAlias(true);
outlinePaint.setTextSize(SkIntToScalar(kPointSize));
outlinePaint.setStyle(SkPaint::kStroke_Style);
outlinePaint.setStrokeWidth(0.f);
canvas->translate(15.f, 15.f);
// draw glyphs scaled up
canvas->scale(2.f, 2.f);
static const SkShader::TileMode kTileModes[] = {
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode,
};
// position the baseline of the first run
canvas->translate(0.f, 0.75f * kPointSize);
canvas->save();
int i = 0;
for (size_t tm0 = 0; tm0 < SK_ARRAY_COUNT(kTileModes); ++tm0) {
for (size_t tm1 = 0; tm1 < SK_ARRAY_COUNT(kTileModes); ++tm1) {
SkMatrix localM;
localM.setTranslate(5.f, 5.f);
localM.postRotate(20);
localM.postScale(1.15f, .85f);
SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(fBmp,
kTileModes[tm0],
kTileModes[tm1],
&localM));
SkPaint fillPaint;
fillPaint.setAntiAlias(true);
fillPaint.setTextSize(SkIntToScalar(kPointSize));
fillPaint.setFilterLevel(SkPaint::kLow_FilterLevel);
fillPaint.setShader(shader);
canvas->drawText(kText, kTextLen, 0, 0, fillPaint);
canvas->drawText(kText, kTextLen, 0, 0, outlinePaint);
SkScalar w = fillPaint.measureText(kText, kTextLen);
canvas->translate(w + 10.f, 0.f);
++i;
if (!(i % 2)) {
canvas->restore();
canvas->translate(0, 0.75f * kPointSize);
canvas->save();
}
}
}
canvas->restore();
}
private:
SkBitmap fBmp;
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new ShaderText3GM; }
static GMRegistry reg(MyFactory);
}