8472a3d01c
This better matches Chrome's use of DDLs. With path, image, and text draws stripped out, here is the perf impact of this change: before CL after CL w/ DDLs 7.792 1.038 w/o DDLs 0.800 0.876 This perf improvement (in the DDL case) is from backend texture wrapping SkSurfaces being created w/o initialization. The prior method of SkSurface creation was resulting in double clearing of all the surfaces. This perf improvement won't be seen by Chrome since they've always being using wrapped backend texture SkSurfaces. TBR=bsalomon@google.com Bug: 1056730 Change-Id: Ic04d322cad96df845e75437211208495862c6555 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283866 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDeferredDisplayList_DEFINED
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#define SkDeferredDisplayList_DEFINED
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkSurfaceCharacterization.h"
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#include "include/core/SkTypes.h"
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class SkDeferredDisplayListPriv;
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#if SK_SUPPORT_GPU
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#include "include/private/GrRecordingContext.h"
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#include "include/private/SkTArray.h"
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#include <map>
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class GrRenderTask;
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class GrRenderTargetProxy;
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struct GrCCPerOpsTaskPaths;
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#endif
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/*
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* This class contains pre-processed gpu operations that can be replayed into
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* an SkSurface via SkSurface::draw(SkDeferredDisplayList*).
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*/
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class SkDeferredDisplayList {
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public:
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SK_API ~SkDeferredDisplayList();
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SK_API const SkSurfaceCharacterization& characterization() const {
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return fCharacterization;
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}
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#if SK_SUPPORT_GPU
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/**
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* Iterate through the programs required by the DDL.
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*/
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class SK_API ProgramIterator {
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public:
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ProgramIterator(GrContext*, SkDeferredDisplayList*);
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~ProgramIterator();
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void compile();
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bool done() const;
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void next();
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private:
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GrContext* fContext;
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const SkTArray<GrRecordingContext::ProgramData>& fProgramData;
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int fIndex;
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};
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#endif
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// Provides access to functions that aren't part of the public API.
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SkDeferredDisplayListPriv priv();
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const SkDeferredDisplayListPriv priv() const;
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private:
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friend class GrDrawingManager; // for access to 'fRenderTasks', 'fLazyProxyData', 'fArenas'
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friend class SkDeferredDisplayListRecorder; // for access to 'fLazyProxyData'
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friend class SkDeferredDisplayListPriv;
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// This object is the source from which the lazy proxy backing the DDL will pull its backing
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// texture when the DDL is replayed. It has to be separately ref counted bc the lazy proxy
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// can outlive the DDL.
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class LazyProxyData : public SkRefCnt {
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#if SK_SUPPORT_GPU
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public:
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// Upon being replayed - this field will be filled in (by the DrawingManager) with the
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// proxy backing the destination SkSurface. Note that, since there is no good place to
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// clear it, it can become a dangling pointer. Additionally, since the renderTargetProxy
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// doesn't get a ref here, the SkSurface that owns it must remain alive until the DDL
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// is flushed.
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// TODO: the drawing manager could ref the renderTargetProxy for the DDL and then add
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// a renderingTask to unref it after the DDL's ops have been executed.
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GrRenderTargetProxy* fReplayDest = nullptr;
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#endif
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};
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SK_API SkDeferredDisplayList(const SkSurfaceCharacterization& characterization,
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sk_sp<LazyProxyData>);
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#if SK_SUPPORT_GPU
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const SkTArray<GrRecordingContext::ProgramData>& programData() const {
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return fProgramData;
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}
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#endif
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const SkSurfaceCharacterization fCharacterization;
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#if SK_SUPPORT_GPU
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// This needs to match the same type in GrCoverageCountingPathRenderer.h
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using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpsTaskPaths>>;
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// When programs are stored in 'fProgramData' their memory is actually allocated in
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// 'fArenas.fRecordTimeAllocator'. In that case that arena must be freed before
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// 'fPendingPaths' which relies on uniquely holding the atlas proxies used by the
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// GrCCClipPaths.
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PendingPathsMap fPendingPaths; // This is the path data from CCPR.
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// These are ordered such that the destructor cleans op tasks up first (which may refer back
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// to the arena and memory pool in their destructors).
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GrRecordingContext::OwnedArenas fArenas;
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SkTArray<sk_sp<GrRenderTask>> fRenderTasks;
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SkTArray<GrRecordingContext::ProgramData> fProgramData;
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sk_sp<LazyProxyData> fLazyProxyData;
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#endif
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};
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#endif
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