skia2/fuzz/oss_fuzz/FuzzSKSL2Metal.cpp
Jim Van Verth 3b0eacc6ea Add SkSL::ShaderCaps and use as base class for GrShaderCaps
Bug: skia:12559
Change-Id: I76b225c9ca81264a15869324007d774d210053b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/473416
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-11-19 16:35:39 +00:00

39 lines
1.2 KiB
C++

/*
* Copyright 2019 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrShaderCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "fuzz/Fuzz.h"
bool FuzzSKSL2Metal(sk_sp<SkData> bytes) {
std::unique_ptr<SkSL::ShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
SkSL::Compiler compiler(caps.get());
SkSL::String output;
SkSL::Program::Settings settings;
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(
SkSL::ProgramKind::kFragment,
SkSL::String((const char*) bytes->data(),
bytes->size()),
settings);
if (!program || !compiler.toMetal(*program, &output)) {
return false;
}
return true;
}
#if defined(SK_BUILD_FOR_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
if (size > 3000) {
return 0;
}
auto bytes = SkData::MakeWithoutCopy(data, size);
FuzzSKSL2Metal(bytes);
return 0;
}
#endif