397a517d1a
The main feature is <svg> viewBox and proper viewport support, but the CL touches a few other things: * refactor SkSVGRenderContext to auto-restore canvas state, and split the presentation bits into a separate CoW SkSVGPresentationContext * introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their custom state before the actual onRender() call (instead of relying on non-virtual SkSVGNode to know about all possible state bits) * add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs. SkSVGRect) R=robertphillips@google.com,stephana@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002 Review-Url: https://codereview.chromium.org/2222793002
22 lines
522 B
C++
22 lines
522 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSVGContainer.h"
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SkSVGContainer::SkSVGContainer(SkSVGTag t) : INHERITED(t) { }
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void SkSVGContainer::appendChild(sk_sp<SkSVGNode> node) {
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SkASSERT(node);
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fChildren.push_back(std::move(node));
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}
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void SkSVGContainer::onRender(const SkSVGRenderContext& ctx) const {
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for (int i = 0; i < fChildren.count(); ++i) {
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fChildren[i]->render(ctx);
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}
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}
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