skia2/include/gpu/GrTexture.h
Brian Osman aa1ab8905e Revert "Add GrExternalTextureData and SkCrossContextImageData"
This reverts commit 9ad1f92e2f.

Reason for revert: Breaking lots of bots

Original change's description:
> Add GrExternalTextureData and SkCrossContextImageData
> 
> GrExternalTextureData is an API for exporting the backend-specific
> information about a texture in a type-safe way, and without pointing
> into the GrTexture. The new detachBackendTexture API lets us release
> ownership of a texture to the client.
> 
> SkCrossContextImageData is the public API that lets clients upload
> textures on one thread/GrContext, then safely transfer ownership to
> another thread and GrContext for rendering.
> 
> Only GL is implemented/supported right now. Vulkan support requires
> that we add thread-safe memory pools, or otherwise transfer the
> actual memory block containing the texture to the new context.
> 
> BUG=skia:
> 
> Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
> Reviewed-on: https://skia-review.googlesource.com/8529
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> 

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce
Reviewed-on: https://skia-review.googlesource.com/8955
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-24 17:28:03 +00:00

75 lines
1.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "GrSurface.h"
#include "GrSamplerParams.h"
#include "SkPoint.h"
#include "SkRefCnt.h"
class GrTexturePriv;
class GrTexture : virtual public GrSurface {
public:
GrTexture* asTexture() override { return this; }
const GrTexture* asTexture() const override { return this; }
/**
* Return the native ID or handle to the texture, depending on the
* platform. e.g. on OpenGL, return the texture ID.
*/
virtual GrBackendObject getTextureHandle() const = 0;
/**
* This function indicates that the texture parameters (wrap mode, filtering, ...) have been
* changed externally to Skia.
*/
virtual void textureParamsModified() = 0;
#ifdef SK_DEBUG
void validate() const {
this->INHERITED::validate();
this->validateDesc();
}
#endif
/** Access methods that are only to be used within Skia code. */
inline GrTexturePriv texturePriv();
inline const GrTexturePriv texturePriv() const;
protected:
GrTexture(GrGpu*, const GrSurfaceDesc&, GrSLType samplerType,
GrSamplerParams::FilterMode highestFilterMode, bool wasMipMapDataProvided);
void validateDesc() const;
private:
void computeScratchKey(GrScratchKey*) const override;
size_t onGpuMemorySize() const override;
void dirtyMipMaps(bool mipMapsDirty);
enum MipMapsStatus {
kNotAllocated_MipMapsStatus,
kAllocated_MipMapsStatus,
kValid_MipMapsStatus
};
GrSLType fSamplerType;
GrSamplerParams::FilterMode fHighestFilterMode;
MipMapsStatus fMipMapsStatus;
int fMaxMipMapLevel;
SkDestinationSurfaceColorMode fMipColorMode;
friend class GrTexturePriv;
typedef GrSurface INHERITED;
};
#endif