aa1ab8905e
This reverts commit 9ad1f92e2f
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Reason for revert: Breaking lots of bots
Original change's description:
> Add GrExternalTextureData and SkCrossContextImageData
>
> GrExternalTextureData is an API for exporting the backend-specific
> information about a texture in a type-safe way, and without pointing
> into the GrTexture. The new detachBackendTexture API lets us release
> ownership of a texture to the client.
>
> SkCrossContextImageData is the public API that lets clients upload
> textures on one thread/GrContext, then safely transfer ownership to
> another thread and GrContext for rendering.
>
> Only GL is implemented/supported right now. Vulkan support requires
> that we add thread-safe memory pools, or otherwise transfer the
> actual memory block containing the texture to the new context.
>
> BUG=skia:
>
> Change-Id: I784a3a74be69807df038c7d192eaed002c7e45ca
> Reviewed-on: https://skia-review.googlesource.com/8529
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org,chinmaygarde@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: If27d1f4c3a169efb6533170f67a172664c0fe8ce
Reviewed-on: https://skia-review.googlesource.com/8955
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTexture_DEFINED
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#define GrTexture_DEFINED
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#include "GrSurface.h"
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#include "GrSamplerParams.h"
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#include "SkPoint.h"
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#include "SkRefCnt.h"
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class GrTexturePriv;
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class GrTexture : virtual public GrSurface {
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public:
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GrTexture* asTexture() override { return this; }
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const GrTexture* asTexture() const override { return this; }
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/**
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* Return the native ID or handle to the texture, depending on the
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* platform. e.g. on OpenGL, return the texture ID.
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*/
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virtual GrBackendObject getTextureHandle() const = 0;
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/**
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* This function indicates that the texture parameters (wrap mode, filtering, ...) have been
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* changed externally to Skia.
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*/
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virtual void textureParamsModified() = 0;
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#ifdef SK_DEBUG
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void validate() const {
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this->INHERITED::validate();
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this->validateDesc();
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}
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#endif
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/** Access methods that are only to be used within Skia code. */
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inline GrTexturePriv texturePriv();
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inline const GrTexturePriv texturePriv() const;
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protected:
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GrTexture(GrGpu*, const GrSurfaceDesc&, GrSLType samplerType,
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GrSamplerParams::FilterMode highestFilterMode, bool wasMipMapDataProvided);
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void validateDesc() const;
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private:
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void computeScratchKey(GrScratchKey*) const override;
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size_t onGpuMemorySize() const override;
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void dirtyMipMaps(bool mipMapsDirty);
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enum MipMapsStatus {
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kNotAllocated_MipMapsStatus,
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kAllocated_MipMapsStatus,
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kValid_MipMapsStatus
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};
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GrSLType fSamplerType;
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GrSamplerParams::FilterMode fHighestFilterMode;
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MipMapsStatus fMipMapsStatus;
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int fMaxMipMapLevel;
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SkDestinationSurfaceColorMode fMipColorMode;
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friend class GrTexturePriv;
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typedef GrSurface INHERITED;
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};
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#endif
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