aa30ab3079
Reason for revert: Not compiling in ANGLE build Original issue's description: > Get gpudft support working in dm, gm, nanobench and bench_pictures > > Adds a new config to test distance field text. > Clean up some flags and #defines to read "distance field text", > not "distance field fonts" to be consistent with Chromium > > NOTREECHECKS=true > > Committed: https://skia.googlesource.com/skia/+/06ba179838ba4fe187cf290750aeeb4a02a2960b TBR=bsalomon@google.com,mtklein@google.com,reed@google.com NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/707723005
42 lines
1008 B
C++
42 lines
1008 B
C++
#ifndef DMGpuGMTask_DEFINED
|
|
#define DMGpuGMTask_DEFINED
|
|
|
|
#include "DMGpuSupport.h"
|
|
#include "DMReporter.h"
|
|
#include "DMTask.h"
|
|
#include "DMTaskRunner.h"
|
|
#include "SkBitmap.h"
|
|
#include "SkString.h"
|
|
#include "SkTemplates.h"
|
|
#include "gm.h"
|
|
|
|
// This is the main entry point for drawing GMs with the GPU.
|
|
|
|
namespace DM {
|
|
|
|
class GpuGMTask : public GpuTask {
|
|
public:
|
|
GpuGMTask(const char* config,
|
|
Reporter*,
|
|
TaskRunner*,
|
|
skiagm::GMRegistry::Factory,
|
|
GrContextFactory::GLContextType,
|
|
GrGLStandard gpuAPI,
|
|
int sampleCount);
|
|
|
|
virtual void draw(GrContextFactory*) SK_OVERRIDE;
|
|
virtual bool shouldSkip() const SK_OVERRIDE;
|
|
virtual SkString name() const SK_OVERRIDE { return fName; }
|
|
|
|
private:
|
|
SkAutoTDelete<skiagm::GM> fGM;
|
|
const SkString fName;
|
|
const GrContextFactory::GLContextType fContextType;
|
|
GrGLStandard fGpuAPI;
|
|
const int fSampleCount;
|
|
};
|
|
|
|
} // namespace DM
|
|
|
|
#endif // DMGpuGMTask_DEFINED
|