skia2/dm/DMGpuGMTask.h
jvanverth aa30ab3079 Revert of Get gpudft support working in dm, gm, nanobench and bench_pictures (patchset #2 id:20001 of https://codereview.chromium.org/699453005/)
Reason for revert:
Not compiling in ANGLE build

Original issue's description:
> Get gpudft support working in dm, gm, nanobench and bench_pictures
>
> Adds a new config to test distance field text.
> Clean up some flags and #defines to read "distance field text",
> not "distance field fonts" to be consistent with Chromium
>
> NOTREECHECKS=true
>
> Committed: https://skia.googlesource.com/skia/+/06ba179838ba4fe187cf290750aeeb4a02a2960b

TBR=bsalomon@google.com,mtklein@google.com,reed@google.com
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/707723005
2014-11-06 13:52:45 -08:00

42 lines
1008 B
C++

#ifndef DMGpuGMTask_DEFINED
#define DMGpuGMTask_DEFINED
#include "DMGpuSupport.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// This is the main entry point for drawing GMs with the GPU.
namespace DM {
class GpuGMTask : public GpuTask {
public:
GpuGMTask(const char* config,
Reporter*,
TaskRunner*,
skiagm::GMRegistry::Factory,
GrContextFactory::GLContextType,
GrGLStandard gpuAPI,
int sampleCount);
virtual void draw(GrContextFactory*) SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
const GrContextFactory::GLContextType fContextType;
GrGLStandard fGpuAPI;
const int fSampleCount;
};
} // namespace DM
#endif // DMGpuGMTask_DEFINED