skia2/tests/SkSLES2ConformanceTest.cpp
John Stiles ee36412765 Add ES2 conformance test harness to dm.
This CL adds a few more exceptions to our ES2 test import, and adds the
dm code which actually runs the tests.

Change-Id: If6691dd35931f4f10262d3a1eff020c2c347ca59
Bug: skia:12484
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459124
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-10-14 14:50:06 +00:00

130 lines
4.6 KiB
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**
* This test relies on GLSL ES2 conformance test files, which are not included in Skia.
*
* To run the test suite, open `resources/sksl/es2_conformance/import_conformance_tests.py` and
* follow the instructions at the top to download and import the test suite.
*/
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkData.h"
#include "include/core/SkFont.h"
#include "include/core/SkPaint.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkStringView.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkOSFile.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/utils/SkOSPath.h"
#include "tests/Test.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
static void test_expect_fail(skiatest::Reporter* r, const char* testFile) {
SkRuntimeEffect::Options options{};
sk_sp<SkData> shaderData = GetResourceAsData(testFile);
if (!shaderData) {
ERRORF(r, "%s: Unable to load file", SkOSPath::Basename(testFile).c_str());
return;
}
SkString shaderString{reinterpret_cast<const char*>(shaderData->bytes()), shaderData->size()};
SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options);
if (result.effect) {
ERRORF(r, "%s: Expected failure, but compiled successfully",
SkOSPath::Basename(testFile).c_str());
return;
}
}
static void test_expect_pass(skiatest::Reporter* r, SkSurface* surface, const char* testFile) {
SkRuntimeEffect::Options options{};
sk_sp<SkData> shaderData = GetResourceAsData(testFile);
if (!shaderData) {
ERRORF(r, "%s: Unable to load file", testFile);
return;
}
SkString shaderString{reinterpret_cast<const char*>(shaderData->bytes()), shaderData->size()};
SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options);
if (!result.effect) {
ERRORF(r, "%s: %s", testFile, result.errorText.c_str());
return;
}
SkRuntimeShaderBuilder builder(result.effect);
sk_sp<SkShader> shader = builder.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/true);
if (!shader) {
ERRORF(r, "%s: Unable to build shader", testFile);
return;
}
SkPaint paintShader;
paintShader.setShader(shader);
surface->getCanvas()->drawRect(SkRect::MakeWH(1, 1), paintShader);
SkBitmap bitmap;
REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
REPORTER_ASSERT(r, surface->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(),
/*srcX=*/0, /*srcY=*/0));
SkColor color = bitmap.getColor(0, 0);
if (color != SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00)) {
ERRORF(r, "%s: Expected solid green. Actual:\n"
"RRGGBBAA\n"
"%02X%02X%02X%02X",
testFile,
SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), SkColorGetA(color));
}
}
static void iterate_dir(const char* directory, const std::function<void(const char*)>& run) {
SkString resourceDirectory = GetResourcePath(directory);
SkOSFile::Iter iter(resourceDirectory.c_str(), ".rts");
SkString name;
while (iter.next(&name, /*getDir=*/false)) {
SkString path(SkOSPath::Join(directory, name.c_str()));
run(path.c_str());
}
}
DEF_TEST(SkSL_ES2Conformance_Pass_CPU, r) {
const SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1);
sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
iterate_dir("sksl/es2_conformance/pass/", [&](const char* path) {
test_expect_pass(r, surface.get(), path);
});
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkSL_ES2Conformance_Pass_GPU, r, ctxInfo) {
const SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1);
sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(ctxInfo.directContext(),
SkBudgeted::kNo, info));
iterate_dir("sksl/es2_conformance/pass/", [&](const char* path) {
test_expect_pass(r, surface.get(), path);
});
}
DEF_TEST(SkSL_ES2Conformance_Fail, r) {
iterate_dir("sksl/es2_conformance/fail/", [&](const char* path) {
test_expect_fail(r, path);
});
}