2ac6ce8e6e
Change-Id: I70e295a677b8cac3d578e3cd57472c833af03877 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/354336 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Mike Reed <reed@google.com>
308 lines
12 KiB
C++
308 lines
12 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPathBuilder.h"
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#include "include/core/SkRRect.h"
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#include "include/private/SkTPin.h"
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#include "include/utils/SkRandom.h"
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#include "samplecode/Sample.h"
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#include "tools/timer/TimeUtils.h"
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#include "modules/sksg/include/SkSGDraw.h"
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#include "modules/sksg/include/SkSGGroup.h"
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#include "modules/sksg/include/SkSGInvalidationController.h"
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#include "modules/sksg/include/SkSGPaint.h"
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#include "modules/sksg/include/SkSGPath.h"
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#include "modules/sksg/include/SkSGRect.h"
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#include "modules/sksg/include/SkSGScene.h"
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#include "modules/sksg/include/SkSGTransform.h"
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namespace {
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static const SkRect kBounds = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f);
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static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f);
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static const SkScalar kBallSize = 0.04f;
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static const SkScalar kShadowOpacity = 0.40f;
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static const SkScalar kShadowParallax = 0.04f;
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static const SkScalar kBackgroundStroke = 0.01f;
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static const uint32_t kBackgroundDashCount = 20;
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static const SkScalar kBallSpeedMax = 0.0020f;
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static const SkScalar kBallSpeedMin = 0.0005f;
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static const SkScalar kBallSpeedFuzz = 0.0002f;
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static const SkScalar kTimeScaleMin = 0.0f;
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static const SkScalar kTimeScaleMax = 5.0f;
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// Box the value within [min, max), by applying infinite reflection on the interval endpoints.
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SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) {
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const SkScalar intervalLen = max - min;
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SkASSERT(intervalLen > 0);
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// f(v) is periodic in 2 * intervalLen: one normal progression + one reflection
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const SkScalar P = intervalLen * 2;
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// relative to P origin
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const SkScalar vP = v - min;
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// map to [0, P)
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const SkScalar vMod = (vP < 0) ? P - SkScalarMod(-vP, P) : SkScalarMod(vP, P);
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// reflect if needed, to map to [0, intervalLen)
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const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod;
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// finally, reposition relative to min
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return vInterval + min;
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}
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// Compute <t, y> for the trajectory intersection with the next vertical edge.
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std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVector& spd,
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const SkRect& box) {
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const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft;
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const SkScalar t = (edge - pos.fX) / spd.fX;
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SkASSERT(t >= 0);
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const SkScalar dY = t * spd.fY;
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return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom));
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}
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void update_pos(const sk_sp<sksg::RRect>& rr, const SkPoint& pos) {
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// TODO: position setters on RRect?
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const auto r = rr->getRRect().rect();
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const auto offsetX = pos.x() - r.x(),
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offsetY = pos.y() - r.y();
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rr->setRRect(rr->getRRect().makeOffset(offsetX, offsetY));
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}
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} // namespace
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class PongView final : public Sample {
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public:
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PongView() = default;
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protected:
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void onOnceBeforeDraw() override {
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const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2);
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const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSize));
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const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.width(),
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kPaddleSize.height()),
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kPaddleSize.width() / 2,
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kPaddleSize.width() / 2);
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fBall.initialize(ball,
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SkPoint::Make(kBounds.centerX(), kBounds.centerY()),
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SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax),
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fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax)));
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fPaddle0.initialize(paddle,
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SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2,
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fieldBounds.centerY()),
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SkVector::Make(0, 0));
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fPaddle1.initialize(paddle,
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SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2,
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fieldBounds.centerY()),
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SkVector::Make(0, 0));
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// Background decoration.
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SkPathBuilder bgPath;
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bgPath.moveTo(kBounds.left() , fieldBounds.top())
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.lineTo(kBounds.right(), fieldBounds.top())
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.moveTo(kBounds.left() , fieldBounds.bottom())
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.lineTo(kBounds.right(), fieldBounds.bottom());
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// TODO: stroke-dash support would come in handy right about now.
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for (uint32_t i = 0; i < kBackgroundDashCount; ++i) {
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bgPath.moveTo(kBounds.centerX(),
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kBounds.top() + (i + 0.25f) * kBounds.height() / kBackgroundDashCount)
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.lineTo(kBounds.centerX(),
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kBounds.top() + (i + 0.75f) * kBounds.height() / kBackgroundDashCount);
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}
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auto bg_path = sksg::Path::Make(bgPath.detach());
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auto bg_paint = sksg::Color::Make(SK_ColorBLACK);
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bg_paint->setStyle(SkPaint::kStroke_Style);
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bg_paint->setStrokeWidth(kBackgroundStroke);
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auto ball_paint = sksg::Color::Make(SK_ColorGREEN),
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paddle0_paint = sksg::Color::Make(SK_ColorBLUE),
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paddle1_paint = sksg::Color::Make(SK_ColorRED),
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shadow_paint = sksg::Color::Make(SK_ColorBLACK);
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ball_paint->setAntiAlias(true);
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paddle0_paint->setAntiAlias(true);
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paddle1_paint->setAntiAlias(true);
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shadow_paint->setAntiAlias(true);
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shadow_paint->setOpacity(kShadowOpacity);
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// Build the scene graph.
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auto group = sksg::Group::Make();
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group->addChild(sksg::Draw::Make(std::move(bg_path), std::move(bg_paint)));
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group->addChild(sksg::Draw::Make(fPaddle0.shadowNode, shadow_paint));
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group->addChild(sksg::Draw::Make(fPaddle1.shadowNode, shadow_paint));
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group->addChild(sksg::Draw::Make(fBall.shadowNode, shadow_paint));
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group->addChild(sksg::Draw::Make(fPaddle0.objectNode, paddle0_paint));
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group->addChild(sksg::Draw::Make(fPaddle1.objectNode, paddle1_paint));
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group->addChild(sksg::Draw::Make(fBall.objectNode, ball_paint));
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// Handle everything in a normalized 1x1 space.
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fContentMatrix = sksg::Matrix<SkMatrix>::Make(
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SkMatrix::RectToRect(SkRect::MakeWH(1, 1),
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SkRect::MakeIWH(this->width(), this->height())));
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auto root = sksg::TransformEffect::Make(std::move(group), fContentMatrix);
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fScene = sksg::Scene::Make(std::move(root));
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// Off we go.
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this->updatePaddleStrategy();
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}
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SkString name() override { return SkString("SGPong"); }
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bool onChar(SkUnichar uni) override {
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switch (uni) {
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case '[':
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fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeScaleMax);
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return true;
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case ']':
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fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeScaleMax);
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return true;
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case 'I':
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fShowInval = !fShowInval;
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return true;
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default:
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break;
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}
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return false;
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}
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void onSizeChange() override {
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if (fContentMatrix) {
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fContentMatrix->setMatrix(SkMatrix::RectToRect(SkRect::MakeWH(1, 1),
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SkRect::MakeIWH(this->width(),
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this->height())));
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}
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this->INHERITED::onSizeChange();
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}
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void onDrawContent(SkCanvas* canvas) override {
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sksg::InvalidationController ic;
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fScene->render(canvas);
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if (fShowInval) {
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SkPaint fill, stroke;
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fill.setAntiAlias(true);
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fill.setColor(0x40ff0000);
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stroke.setAntiAlias(true);
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stroke.setColor(0xffff0000);
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stroke.setStyle(SkPaint::kStroke_Style);
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for (const auto& r : ic) {
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canvas->drawRect(r, fill);
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canvas->drawRect(r, stroke);
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}
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}
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}
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bool onAnimate(double nanos) override {
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// onAnimate may fire before the first draw.
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if (fScene) {
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SkScalar dt = (TimeUtils::NanosToMSec(nanos) - fLastTick) * fTimeScale;
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fLastTick = TimeUtils::NanosToMSec(nanos);
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fPaddle0.posTick(dt);
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fPaddle1.posTick(dt);
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fBall.posTick(dt);
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this->enforceConstraints();
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fPaddle0.updateDom();
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fPaddle1.updateDom();
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fBall.updateDom();
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}
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return true;
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}
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private:
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struct Object {
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void initialize(const SkRRect& rrect, const SkPoint& p, const SkVector& s) {
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objectNode = sksg::RRect::Make(rrect);
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shadowNode = sksg::RRect::Make(rrect);
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pos = p;
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spd = s;
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size = SkSize::Make(rrect.width(), rrect.height());
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}
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void posTick(SkScalar dt) {
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pos += spd * dt;
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}
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void updateDom() {
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const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2);
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update_pos(objectNode, corner);
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// Simulate parallax shadow for a centered light source.
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SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY());
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shadowOffset.scale(kShadowParallax);
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const SkPoint shadowCorner = corner + shadowOffset;
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update_pos(shadowNode, shadowCorner);
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}
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sk_sp<sksg::RRect> objectNode,
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shadowNode;
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SkPoint pos;
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SkVector spd;
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SkSize size;
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};
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void enforceConstraints() {
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// Perfect vertical reflection.
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if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) {
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fBall.spd.fY = -fBall.spd.fY;
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fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom);
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}
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// Horizontal bounce - introduces a speed fuzz.
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if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) {
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fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX);
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fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY);
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fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRight);
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this->updatePaddleStrategy();
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}
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}
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SkScalar fuzzBallSpeed(SkScalar spd) {
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// The speed limits are absolute values.
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const SkScalar sign = spd >= 0 ? 1.0f : -1.0f;
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const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuzz, kBallSpeedFuzz);
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return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax);
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}
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void updatePaddleStrategy() {
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Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1;
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Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0;
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SkScalar t, yIntercept;
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std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds);
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// The pitcher aims for a neutral/centered position.
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pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t;
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// The catcher goes for the ball. Duh.
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catcher->spd.fY = (yIntercept - catcher->pos.fY) / t;
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}
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std::unique_ptr<sksg::Scene> fScene;
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sk_sp<sksg::Matrix<SkMatrix>> fContentMatrix;
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Object fPaddle0, fPaddle1, fBall;
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SkRandom fRand;
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SkMSec fLastTick = 0;
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SkScalar fTimeScale = 1.0f;
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bool fShowInval = false;
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using INHERITED = Sample;
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};
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DEF_SAMPLE( return new PongView(); )
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