cb40008b43
SkVM implements switches as a pseudo-loop; breaks are handled with the condition mask just like a for loop. Fallthrough is handled via a scratch Value in a temporary slot. `writeStore` neeeded to be refactored to support writing into slot(s) without an associated Variable. At IR generation time, SwitchStatements are now emitted without error even in strict-ES2 mode. The GLSL code generator currently reports these as an error in strict-ES2 mode, but this will be fixed in a followup coming shortly (the switch will be rewritten as ifs inside a one-shot loop, similar to our IR-rewrite strategy). Change-Id: I5507257246c42a35d2f46b4b9a89492a5ffeff9b Bug: skia:12450 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451421 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
8 lines
173 B
Plaintext
8 lines
173 B
Plaintext
// Expect 3 errors
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void discard_stmt() { discard; }
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int do_loop(int x) { do { x++; } while(x < 1); return x; }
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int while_loop(int x) { while (x < 1) { x++; } return x; }
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