skia2/gm/texdata.cpp
Brian Salomon 82f4431915 Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.
This makes GrPaints usable only once. In some places we must make copies in order to issue draws with the same paint state.

Change-Id: Ie816e5185ce93a064111cad64c6880e1e21184c2
Reviewed-on: https://skia-review.googlesource.com/6844
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-01-11 19:56:48 +00:00

126 lines
3.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrRenderTargetContext.h"
#include "GrFixedClip.h"
#include "SkColorPriv.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "effects/GrSimpleTextureEffect.h"
constexpr int S = 200;
DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
GrRenderTargetContext* renderTargetContext =
canvas->internal_private_accessTopLayerRenderTargetContext();
if (!renderTargetContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
constexpr int stride = 2 * S;
const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
for (int i = 0; i < 2; ++i) {
int offset = 0;
// fill upper-left
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = gray;
}
}
// fill upper-right
offset = S;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = white;
}
}
// fill lower left
offset = S * stride;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = black;
}
}
// fill lower right
offset = S * stride + S;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] = gray;
}
}
GrSurfaceDesc desc;
desc.fOrigin = i ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
desc.fConfig = kSkia8888_GrPixelConfig;
desc.fWidth = 2 * S;
desc.fHeight = 2 * S;
GrTexture* texture = context->textureProvider()->createTexture(
desc, SkBudgeted::kNo, gTextureData.get(), 0);
if (!texture) {
return;
}
sk_sp<GrTexture> au(texture);
// setup new clip
GrFixedClip clip(SkIRect::MakeWH(2*S, 2*S));
GrPaint paint;
paint.setPorterDuffXPFactory(SkBlendMode::kSrcOver);
SkMatrix vm;
if (i) {
vm.setRotate(90 * SK_Scalar1,
S * SK_Scalar1,
S * SK_Scalar1);
} else {
vm.reset();
}
SkMatrix tm;
tm = vm;
tm.postIDiv(2*S, 2*S);
paint.addColorTextureProcessor(texture, nullptr, tm);
renderTargetContext->drawRect(clip, GrPaint(paint), GrAA::kNo, vm,
SkRect::MakeWH(2 * S, 2 * S));
// now update the lower right of the texture in first pass
// or upper right in second pass
offset = 0;
for (int y = 0; y < S; ++y) {
for (int x = 0; x < S; ++x) {
gTextureData[offset + y * stride + x] =
((x + y) % 2) ? (i ? green : red) : blue;
}
}
texture->writePixels(S, (i ? 0 : S), S, S,
texture->config(), gTextureData.get(),
4 * stride);
renderTargetContext->drawRect(clip, std::move(paint), GrAA::kNo, vm,
SkRect::MakeWH(2 * S, 2 * S));
}
}
#endif