c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
22 lines
956 B
C++
22 lines
956 B
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=6a68cb3c8b81a5976c81ee004f559247
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REG_FIDDLE(Paint_containsText, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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const uint16_t goodGlyph = 511;
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const uint16_t zeroGlyph = 0;
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const uint16_t badGlyph = 65535; // larger than glyph count in font
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paint.setTextEncoding(kGlyphID_SkTextEncoding);
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SkDebugf("0x%04x %c= has glyph\n", goodGlyph,
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paint.containsText(&goodGlyph, 2) ? '=' : '!');
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SkDebugf("0x%04x %c= has glyph\n", zeroGlyph,
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paint.containsText(&zeroGlyph, 2) ? '=' : '!');
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SkDebugf("0x%04x %c= has glyph\n", badGlyph,
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paint.containsText(&badGlyph, 2) ? '=' : '!');
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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