skia2/include/gpu/GrSamplerState.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

71 lines
2.2 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrSamplerState_DEFINED
#define GrSamplerState_DEFINED
#include "include/gpu/GrTypes.h"
/**
* Represents the filtering and tile modes used to access a texture.
*/
class GrSamplerState {
public:
enum class Filter : uint8_t { kNearest, kBilerp, kMipMap };
enum class WrapMode : uint8_t { kClamp, kRepeat, kMirrorRepeat, kClampToBorder };
static constexpr GrSamplerState ClampNearest() { return GrSamplerState(); }
static constexpr GrSamplerState ClampBilerp() {
return GrSamplerState(WrapMode::kClamp, Filter::kBilerp);
}
constexpr GrSamplerState() : GrSamplerState(WrapMode::kClamp, Filter::kNearest) {}
constexpr GrSamplerState(WrapMode wrapXAndY, Filter filter)
: fWrapModes{wrapXAndY, wrapXAndY}, fFilter(filter) {}
constexpr GrSamplerState(const WrapMode wrapModes[2], Filter filter)
: fWrapModes{wrapModes[0], wrapModes[1]}, fFilter(filter) {}
constexpr GrSamplerState(const GrSamplerState&) = default;
GrSamplerState& operator=(const GrSamplerState& that) {
fWrapModes[0] = that.fWrapModes[0];
fWrapModes[1] = that.fWrapModes[1];
fFilter = that.fFilter;
return *this;
}
Filter filter() const { return fFilter; }
void setFilterMode(Filter filterMode) { fFilter = filterMode; }
void setWrapModeX(const WrapMode wrap) { fWrapModes[0] = wrap; }
void setWrapModeY(const WrapMode wrap) { fWrapModes[1] = wrap; }
WrapMode wrapModeX() const { return fWrapModes[0]; }
WrapMode wrapModeY() const { return fWrapModes[1]; }
bool isRepeated() const {
return (WrapMode::kClamp != fWrapModes[0] && WrapMode::kClampToBorder != fWrapModes[0]) ||
(WrapMode::kClamp != fWrapModes[1] && WrapMode::kClampToBorder != fWrapModes[1]);
}
bool operator==(const GrSamplerState& that) const {
return fWrapModes[0] == that.fWrapModes[0] && fWrapModes[1] == that.fWrapModes[1] &&
fFilter == that.fFilter;
}
bool operator!=(const GrSamplerState& that) const { return !(*this == that); }
private:
WrapMode fWrapModes[2];
Filter fFilter;
};
#endif