c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
164 lines
5.7 KiB
C++
164 lines
5.7 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkTypes.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkRRect.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkDashPathEffect.h"
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#include "include/gpu/GrContext.h"
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#include "src/gpu/GrPath.h"
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#include "src/gpu/GrShape.h"
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#include "tests/Test.h"
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#include <initializer_list>
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static void test_drawPathEmpty(skiatest::Reporter*, SkCanvas* canvas) {
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// Filling an empty path should not crash.
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SkPaint paint;
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SkRect emptyRect = SkRect::MakeEmpty();
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canvas->drawRect(emptyRect, paint);
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canvas->drawPath(SkPath(), paint);
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canvas->drawOval(emptyRect, paint);
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canvas->drawRect(emptyRect, paint);
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canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint);
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// Stroking an empty path should not crash.
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setColor(SK_ColorGRAY);
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paint.setStrokeWidth(SkIntToScalar(20));
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paint.setStrokeJoin(SkPaint::kRound_Join);
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canvas->drawRect(emptyRect, paint);
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canvas->drawPath(SkPath(), paint);
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canvas->drawOval(emptyRect, paint);
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canvas->drawRect(emptyRect, paint);
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canvas->drawRRect(SkRRect::MakeRect(emptyRect), paint);
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}
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static void fill_and_stroke(SkCanvas* canvas, const SkPath& p1, const SkPath& p2,
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sk_sp<SkPathEffect> effect) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setPathEffect(effect);
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canvas->drawPath(p1, paint);
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canvas->drawPath(p2, paint);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(p1, paint);
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canvas->drawPath(p2, paint);
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}
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static void test_drawSameRectOvals(skiatest::Reporter*, SkCanvas* canvas) {
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// Drawing ovals with similar bounds but different points order should not crash.
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SkPath oval1, oval2;
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const SkRect rect = SkRect::MakeWH(100, 50);
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oval1.addOval(rect, SkPath::kCW_Direction);
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oval2.addOval(rect, SkPath::kCCW_Direction);
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fill_and_stroke(canvas, oval1, oval2, nullptr);
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const SkScalar intervals[] = { 1, 1 };
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fill_and_stroke(canvas, oval1, oval2, SkDashPathEffect::Make(intervals, 2, 0));
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}
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DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(GpuDrawPath, reporter, ctxInfo) {
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for (auto& test_func : { &test_drawPathEmpty, &test_drawSameRectOvals }) {
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for (auto& sampleCount : {1, 4, 16}) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(255, 255);
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auto surface(
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SkSurface::MakeRenderTarget(ctxInfo.grContext(), SkBudgeted::kNo, info,
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sampleCount, nullptr));
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if (!surface) {
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continue;
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}
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test_func(reporter, surface->getCanvas());
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}
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}
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}
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DEF_GPUTEST(GrPathKeys, reporter, /* options */) {
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SkPaint strokePaint;
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strokePaint.setStyle(SkPaint::kStroke_Style);
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strokePaint.setStrokeWidth(10.f);
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GrStyle styles[] = {
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GrStyle::SimpleFill(),
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GrStyle::SimpleHairline(),
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GrStyle(strokePaint)
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};
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for (const GrStyle& style : styles) {
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// Keys should not ignore conic weights.
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SkPath path1, path2;
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SkPoint p0 = SkPoint::Make(100, 0);
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SkPoint p1 = SkPoint::Make(100, 100);
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path1.conicTo(p0, p1, .5f);
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path2.conicTo(p0, p1, .7f);
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GrUniqueKey key1, key2;
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// We expect these small paths to be keyed based on their data.
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bool isVolatile;
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GrPath::ComputeKey(GrShape(path1, GrStyle::SimpleFill()), &key1, &isVolatile);
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REPORTER_ASSERT(reporter, !isVolatile);
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REPORTER_ASSERT(reporter, key1.isValid());
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GrPath::ComputeKey(GrShape(path2, GrStyle::SimpleFill()), &key2, &isVolatile);
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REPORTER_ASSERT(reporter, !isVolatile);
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REPORTER_ASSERT(reporter, key1.isValid());
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REPORTER_ASSERT(reporter, key1 != key2);
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{
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GrUniqueKey tempKey;
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path1.setIsVolatile(true);
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GrPath::ComputeKey(GrShape(path1, style), &key1, &isVolatile);
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REPORTER_ASSERT(reporter, isVolatile);
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REPORTER_ASSERT(reporter, !tempKey.isValid());
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}
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// Ensure that recreating the GrShape doesn't change the key.
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{
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GrUniqueKey tempKey;
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GrPath::ComputeKey(GrShape(path2, GrStyle::SimpleFill()), &tempKey, &isVolatile);
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REPORTER_ASSERT(reporter, key2 == tempKey);
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}
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// Try a large path that is too big to be keyed off its data.
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SkPath path3;
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SkPath path4;
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for (int i = 0; i < 1000; ++i) {
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SkScalar s = SkIntToScalar(i);
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path3.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.5f + s / 2000.f);
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path4.conicTo(s, 3.f * s / 4, s + 1.f, s, 0.3f + s / 2000.f);
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}
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GrUniqueKey key3, key4;
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// These aren't marked volatile and so should have keys
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GrPath::ComputeKey(GrShape(path3, style), &key3, &isVolatile);
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REPORTER_ASSERT(reporter, !isVolatile);
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REPORTER_ASSERT(reporter, key3.isValid());
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GrPath::ComputeKey(GrShape(path4, style), &key4, &isVolatile);
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REPORTER_ASSERT(reporter, !isVolatile);
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REPORTER_ASSERT(reporter, key4.isValid());
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REPORTER_ASSERT(reporter, key3 != key4);
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{
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GrUniqueKey tempKey;
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path3.setIsVolatile(true);
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GrPath::ComputeKey(GrShape(path3, style), &key1, &isVolatile);
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REPORTER_ASSERT(reporter, isVolatile);
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REPORTER_ASSERT(reporter, !tempKey.isValid());
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}
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}
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}
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