skia2/include/gpu/GrTexture.h
Brian Salomon 88b8d1124b Revert "Distinguish between "flushed" and "finished" idle state callbacks on GrTexture."
This reverts commit 9ac0407006.

Reason for revert: Breaking DDL Win10 skpbench bot

Original change's description:
> Distinguish between "flushed" and "finished" idle state callbacks on GrTexture.
> 
> This is necessary to convert the promise image API to call Release when all
> work is flushed and Done when all work is complete (future work).
> 
> Change-Id: I9745952bb0978ca2aaa79aeed460730b2fea856e
> Bug: skia:8800
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197163
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:8800
Change-Id: I5e6c4ea072beb4fb67a53d2ea2b007a7d201799d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198603
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-03-07 15:47:59 +00:00

97 lines
3.1 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "GrBackendSurface.h"
#include "GrSamplerState.h"
#include "GrSurface.h"
#include "SkImage.h"
#include "SkPoint.h"
#include "SkRefCnt.h"
#include "../private/GrTypesPriv.h"
class GrTexturePriv;
class SK_API GrTexture : virtual public GrSurface {
public:
GrTexture* asTexture() override { return this; }
const GrTexture* asTexture() const override { return this; }
virtual GrBackendTexture getBackendTexture() const = 0;
/**
* This function indicates that the texture parameters (wrap mode, filtering, ...) have been
* changed externally to Skia.
*/
virtual void textureParamsModified() = 0;
/**
* This function steals the backend texture from a uniquely owned GrTexture with no pending
* IO, passing it out to the caller. The GrTexture is deleted in the process.
*
* Note that if the GrTexture is not uniquely owned (no other refs), or has pending IO, this
* function will fail.
*/
static bool StealBackendTexture(sk_sp<GrTexture>,
GrBackendTexture*,
SkImage::BackendTextureReleaseProc*);
#ifdef SK_DEBUG
void validate() const {
this->INHERITED::validate();
}
#endif
/**
* Installs a proc on this texture. It will be called when the texture becomes "idle". Idle is
* defined to mean that the texture has no refs or pending IOs and that GPU I/O operations on
* the texture are completed if the backend API disallows deletion of a texture before such
* operations occur (e.g. Vulkan). After the idle proc is called it is removed. The idle proc
* will always be called before the texture is destroyed, even in unusual shutdown scenarios
* (e.g. GrContext::abandonContext()).
*/
virtual void addIdleProc(sk_sp<GrRefCntedCallback> callback) {
callback->addChild(std::move(fIdleCallback));
fIdleCallback = std::move(callback);
}
/** Access methods that are only to be used within Skia code. */
inline GrTexturePriv texturePriv();
inline const GrTexturePriv texturePriv() const;
protected:
GrTexture(GrGpu*, const GrSurfaceDesc&, GrTextureType, GrMipMapsStatus);
virtual bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) = 0;
sk_sp<GrRefCntedCallback> fIdleCallback;
void willRemoveLastRefOrPendingIO() override {
// We're about to be idle in the resource cache. Do our part to trigger the idle callback.
fIdleCallback.reset();
}
private:
void computeScratchKey(GrScratchKey*) const override;
size_t onGpuMemorySize() const override;
void markMipMapsDirty();
void markMipMapsClean();
GrTextureType fTextureType;
GrMipMapsStatus fMipMapsStatus;
int fMaxMipMapLevel;
friend class GrTexturePriv;
typedef GrSurface INHERITED;
};
#endif