skia2/gm/analytic_gradients.cpp
Michael Ludwig f065907ccc Reland "Implement an explicit binary search-based analytic gradient colorizer"
This reverts commit 9461dcf130.

Reason for revert: Fixes for ANGLE's incorrect shader behavior

Original change's description:
> Revert "Implement an explicit binary search-based analytic gradient colorizer"
>
> This reverts commit dcc85fc610.
>
> Reason for revert: ANGLE is frequently corrupted, particularly radial_gradient4 and mixershader
>
> Original change's description:
> > Implement an explicit binary search-based analytic gradient colorizer
> >
> > Provides a reasonably flexible fragment processor that defines another
> > colorizer implementation for gradients. It can support up to 8
> > interpolation intervals (which is 16 colors if every stop is a hard stop
> > or 9 colors if every stop is a smooth transition). It
> > supports mixtures of hard and smooth stops. It is conditionally compiled
> > into versions specific to the interval count (so it can produce up to
> > 8 shader variants).
> >
> > The GrGradientShader controller does not remove the single and dual
> > interval colorizers, which are useful specializations of this explicit
> > binary search colorizer. Similarly, since it can only handle up to 8
> > intervals, the texture colorizer is still used as a fallback.
> >
> > Currently it does not employ capabilities detection to determine if the
> > hardware can support the number of required uniforms, which can become
> > substantial for the larger gradient configurations.
> >
> > Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> > Change-Id: Ia1f735a5019766ae4796cc22964b2913db34b95b
> > Reviewed-on: https://skia-review.googlesource.com/155080
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com
>
> Change-Id: I351a387f0528e4c2db2d47ab2e5d6b336991fb98
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
> Reviewed-on: https://skia-review.googlesource.com/156541
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>

TBR=bsalomon@google.com,brianosman@google.com,michaelludwig@google.com

Change-Id: I2aca36307d88c26905d860ec29417ec68c6037cc
Bug: chromium:796479, chromium:729727, chromium:696603, chromium:543625, chromium:414254
Reviewed-on: https://skia-review.googlesource.com/156542
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2018-09-27 16:02:30 +00:00

179 lines
5.6 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/*
* This GM presents a variety of gradients meant to test the correctness of the analytic
* GrUnrolledBinaryGradientColorizer, which can handle arbitrary gradients with 1 to 8 interpolation
* intervals. These intervals can be either hardstops or smooth color transitions.
*
* It produces an image similar to that of GM_hardstop_gradients, but is arranged as follows:
*
* | Clamp |
* |________________|
* | M1 M2 M3 M4 |
* ___________|________________|
* 1 |
* 2 |
* 3 |
* 4 |
* 5 |
* 6 |
* 7 |
* 8 |
* The M-modes are different ways of interlveaving hardstops with smooth transitions:
* - M1 = All smooth transitions
* - M2 = All hard stops
* - M5 = Alternating smooth then hard
* - M6 = Alternating hard then smooth
*
* Only clamping is tested since this is focused more on within the interpolation region behavior,
* compared to overall behavior.
*/
#include "gm.h"
#include "SkGradientShader.h"
// All positions must be divided by the target interval count, which will produce the expected
// normalized position array for that interval number (assuming an appropriate color count is
// provided).
const int M1_POSITIONS[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
const int M2_POSITIONS[] = { 0, 1,1, 2,2, 3,3, 4,4, 5,5, 6,6, 7,7, 8 };
const int M3_POSITIONS[] = { 0, 1, 2,2, 3, 4,4, 5, 6,6, 7, 8 };
const int M4_POSITIONS[] = { 0, 1,1, 2, 3,3, 4, 5,5, 6, 7,7, 8 };
// Color count = index of first occurrence of interval count value in Mx_POSITIONS array.
const int INT1_COLOR_COUNTS[] = { 2, 2, 2, 2 };
const int INT2_COLOR_COUNTS[] = { 3, 4, 3, 4 };
const int INT3_COLOR_COUNTS[] = { 4, 6, 5, 5 };
const int INT4_COLOR_COUNTS[] = { 5, 8, 6, 7 };
const int INT5_COLOR_COUNTS[] = { 6, 10, 8, 8 };
const int INT6_COLOR_COUNTS[] = { 7, 12, 9, 10 };
const int INT7_COLOR_COUNTS[] = { 8, 14, 11, 11 };
const int INT8_COLOR_COUNTS[] = { 9, 16, 12, 13 };
// Cycle through defined colors for positions 0 through 8.
const SkColor COLORS[] = {
SK_ColorDKGRAY,
SK_ColorRED,
SK_ColorYELLOW,
SK_ColorGREEN,
SK_ColorCYAN,
SK_ColorBLUE,
SK_ColorMAGENTA,
SK_ColorBLACK,
SK_ColorLTGRAY
};
const int* INTERVAL_COLOR_COUNTS[] = {
INT1_COLOR_COUNTS,
INT2_COLOR_COUNTS,
INT3_COLOR_COUNTS,
INT4_COLOR_COUNTS,
INT5_COLOR_COUNTS,
INT6_COLOR_COUNTS,
INT7_COLOR_COUNTS,
INT8_COLOR_COUNTS
};
const int COLOR_COUNT = SK_ARRAY_COUNT(COLORS);
const int* M_POSITIONS[] = {
M1_POSITIONS,
M2_POSITIONS,
M3_POSITIONS,
M4_POSITIONS
};
const int WIDTH = 500;
const int HEIGHT = 500;
const int NUM_ROWS = 8;
const int NUM_COLS = 4;
const int CELL_WIDTH = WIDTH / NUM_COLS;
const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
const int PAD_WIDTH = 3;
const int PAD_HEIGHT = 3;
const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH);
const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) {
SkPaint paint;
paint.setShader(shader);
canvas->save();
canvas->translate(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH),
SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT));
const SkRect rect = SkRect::MakeWH(SkIntToScalar(RECT_WIDTH), SkIntToScalar(RECT_HEIGHT));
canvas->drawRect(rect, paint);
canvas->restore();
}
class AnalyticGradientShaderGM : public skiagm::GM {
public:
AnalyticGradientShaderGM() {
}
protected:
SkString onShortName() override {
return SkString("analytic_gradients");
}
SkISize onISize() override {
return SkISize::Make(1024, 512);
}
void onDraw(SkCanvas* canvas) override {
const SkPoint points[2] = { SkPoint::Make(0, 0), SkPoint::Make(RECT_WIDTH, 0.0) };
for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) {
// Each interval has 4 different color counts, one per mode
const int* colorCounts = INTERVAL_COLOR_COUNTS[cellRow]; // Has len = 4
for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) {
// create_gradient_points(cellRow, cellCol, points);
// Get the color count dependent on interval and mode
int colorCount = colorCounts[cellCol];
// Get the positions given the mode
const int* layout = M_POSITIONS[cellCol];
// Collect positions and colors specific to the interval+mode normalizing the
// position based on the interval count (== cellRow+1)
SkAutoSTMalloc<4, SkColor> colors(colorCount);
SkAutoSTMalloc<4, SkScalar> positions(colorCount);
int j = 0;
for (int i = 0; i < colorCount; i++) {
positions[i] = SkIntToScalar(layout[i]) / (cellRow + 1);
colors[i] = COLORS[j % COLOR_COUNT];
j++;
}
auto shader = SkGradientShader::MakeLinear(
points,
colors.get(),
positions.get(),
colorCount,
SkShader::kClamp_TileMode,
0,
nullptr);
shade_rect(canvas, shader, cellRow, cellCol);
}
}
}
private:
typedef skiagm::GM INHERITED;
};
DEF_GM(return new AnalyticGradientShaderGM;)