ab4d4ae9e2
This reverts commit ae5e846047
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Reason for revert: Breaking Google3
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia57992a22c42b17216b40fd29452865f957fb802
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528653
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skiatest_graphite_GraphiteTestContext_DEFINED
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#define skiatest_graphite_GraphiteTestContext_DEFINED
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#include "experimental/graphite/include/GraphiteTypes.h"
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#include "include/core/SkRefCnt.h"
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namespace skgpu::graphite {
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class Context;
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class Recording;
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}
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namespace sk_gpu_test { class FlushFinishTracker; }
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namespace skiatest::graphite {
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/**
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* An offscreen 3D context. This class is intended for Skia's internal testing needs and not
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* for general use.
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*/
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class GraphiteTestContext {
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public:
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GraphiteTestContext(const GraphiteTestContext&) = delete;
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GraphiteTestContext& operator=(const GraphiteTestContext&) = delete;
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virtual ~GraphiteTestContext();
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virtual skgpu::graphite::BackendApi backend() = 0;
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virtual std::unique_ptr<skgpu::graphite::Context> makeContext() = 0;
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bool getMaxGpuFrameLag(int *maxFrameLag) const {
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*maxFrameLag = kMaxFrameLag;
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return true;
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}
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/**
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* This will insert a Recording and submit work to the GPU. Additionally, we will add a finished
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* callback to our insert recording call. We allow ourselves to have kMaxFrameLag number of
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* unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will
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* wait on the CPU until one has finished.
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*/
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void submitRecordingAndWaitOnSync(skgpu::graphite::Context*, skgpu::graphite::Recording*);
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protected:
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static constexpr int kMaxFrameLag = 3;
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sk_sp<sk_gpu_test::FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1];
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int fCurrentFlushIdx = 0;
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GraphiteTestContext();
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};
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} // namespace skiatest::graphite
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#endif // skiatest_graphite_GraphiteTestContext_DEFINED
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