skia2/include/utils/SkEGLContext.h
epoger@google.com ec3ed6a5eb Automatic update of all copyright notices to reflect new license terms.
I have manually examined all of these diffs and restored a few files that
seem to require manual adjustment.

The following files still need to be modified manually, in a separate CL:

android_sample/SampleApp/AndroidManifest.xml
android_sample/SampleApp/res/layout/layout.xml
android_sample/SampleApp/res/menu/sample.xml
android_sample/SampleApp/res/values/strings.xml
android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java
android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java
experimental/CiCarbonSampleMain.c
experimental/CocoaDebugger/main.m
experimental/FileReaderApp/main.m
experimental/SimpleCocoaApp/main.m
experimental/iOSSampleApp/Shared/SkAlertPrompt.h
experimental/iOSSampleApp/Shared/SkAlertPrompt.m
experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig
experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig
gpu/src/android/GrGLDefaultInterface_android.cpp
gyp/common.gypi
gyp_skia
include/ports/SkHarfBuzzFont.h
include/views/SkOSWindow_wxwidgets.h
make.bat
make.py
src/opts/memset.arm.S
src/opts/memset16_neon.S
src/opts/memset32_neon.S
src/opts/opts_check_arm.cpp
src/ports/SkDebug_brew.cpp
src/ports/SkMemory_brew.cpp
src/ports/SkOSFile_brew.cpp
src/ports/SkXMLParser_empty.cpp
src/utils/ios/SkImageDecoder_iOS.mm
src/utils/ios/SkOSFile_iOS.mm
src/utils/ios/SkStream_NSData.mm
tests/FillPathTest.cpp
Review URL: http://codereview.appspot.com/4816058

git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00

56 lines
1.0 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkEGLContext_DEFINED
#define SkEGLContext_DEFINED
#if defined(SK_MESA)
#include "GL/osmesa.h"
#elif defined(SK_BUILD_FOR_MAC)
#include <AGL/agl.h>
#elif defined(SK_BUILD_FOR_UNIX)
#include <X11/Xlib.h>
#include <GL/glx.h>
#elif defined(SK_BUILD_FOR_WIN32)
#include <Windows.h>
#include <GL/GL.h>
#else
#endif
/**
* Create an offscreen opengl context
*/
class SkEGLContext {
public:
SkEGLContext();
~SkEGLContext();
bool init(const int width, const int height);
private:
#if defined(SK_MESA)
OSMesaContext context;
GLfloat *image;
#elif defined(SK_BUILD_FOR_MAC)
AGLContext context;
#elif defined(SK_BUILD_FOR_UNIX)
GLXContext context;
Display *display;
Pixmap pixmap;
GLXPixmap glxPixmap;
#elif defined(SK_BUILD_FOR_WIN32)
HWND fWindow;
HDC fDeviceContext;
HGLRC fGlRenderContext;
#else
#endif
};
#endif