ec3ed6a5eb
I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
56 lines
1.0 KiB
C++
56 lines
1.0 KiB
C++
|
|
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
#ifndef SkEGLContext_DEFINED
|
|
#define SkEGLContext_DEFINED
|
|
|
|
#if defined(SK_MESA)
|
|
#include "GL/osmesa.h"
|
|
#elif defined(SK_BUILD_FOR_MAC)
|
|
#include <AGL/agl.h>
|
|
#elif defined(SK_BUILD_FOR_UNIX)
|
|
#include <X11/Xlib.h>
|
|
#include <GL/glx.h>
|
|
#elif defined(SK_BUILD_FOR_WIN32)
|
|
#include <Windows.h>
|
|
#include <GL/GL.h>
|
|
#else
|
|
|
|
#endif
|
|
|
|
/**
|
|
* Create an offscreen opengl context
|
|
*/
|
|
class SkEGLContext {
|
|
public:
|
|
SkEGLContext();
|
|
~SkEGLContext();
|
|
|
|
bool init(const int width, const int height);
|
|
|
|
private:
|
|
#if defined(SK_MESA)
|
|
OSMesaContext context;
|
|
GLfloat *image;
|
|
#elif defined(SK_BUILD_FOR_MAC)
|
|
AGLContext context;
|
|
#elif defined(SK_BUILD_FOR_UNIX)
|
|
GLXContext context;
|
|
Display *display;
|
|
Pixmap pixmap;
|
|
GLXPixmap glxPixmap;
|
|
#elif defined(SK_BUILD_FOR_WIN32)
|
|
HWND fWindow;
|
|
HDC fDeviceContext;
|
|
HGLRC fGlRenderContext;
|
|
#else
|
|
|
|
#endif
|
|
};
|
|
|
|
#endif
|