skia2/tests/sksl/blend
Ethan Nicholas ab52d95634 Added more RelaxedPrecision decorations
Change-Id: I3814e7144f22c8f838082df6ed1f41119efb2ec2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385157
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-03-19 03:01:07 +00:00
..
BlendClear.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendClear.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendClear.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendClearStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendColor.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendColor.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendColor.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendColorBurn.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendColorBurn.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendColorBurn.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendColorBurnStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendColorDodge.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendColorDodge.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendColorDodge.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendColorDodgeStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendColorStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDarken.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendDarken.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDarken.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendDarkenStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDifference.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendDifference.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDifference.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendDifferenceStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDst.asm.frag Revert "Revert "Refactored SPIR-V RelaxedPrecision handling"" 2021-03-18 15:01:15 +00:00
BlendDst.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDst.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendDstAtop.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendDstAtop.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDstAtop.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendDstAtopStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDstIn.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendDstIn.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDstIn.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendDstInStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDstOut.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendDstOut.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDstOut.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendDstOutStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDstOver.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendDstOver.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDstOver.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendDstOverStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendDstStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendEnum.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendEnum.glsl Disallow inlining functions containing early returns. 2021-03-17 16:29:00 +00:00
BlendEnum.metal Disallow inlining functions containing early returns. 2021-03-17 16:29:00 +00:00
BlendEnumStandaloneSettings.glsl Disallow inlining functions containing early returns. 2021-03-17 16:29:00 +00:00
BlendExclusion.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendExclusion.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendExclusion.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendExclusionStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendHardLight.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendHardLight.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendHardLight.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendHardLightStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendHue.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendHue.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendHue.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendHueStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendLighten.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendLighten.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendLighten.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendLightenStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendLuminosity.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendLuminosity.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendLuminosity.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendLuminosityStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendModulate.asm.frag Revert "Revert "Refactored SPIR-V RelaxedPrecision handling"" 2021-03-18 15:01:15 +00:00
BlendModulate.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendModulate.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendModulateStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendMultiply.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendMultiply.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendMultiply.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendMultiplyStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendOverlay.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendOverlay.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendOverlay.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendOverlayStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendPlus.asm.frag Revert "Revert "Refactored SPIR-V RelaxedPrecision handling"" 2021-03-18 15:01:15 +00:00
BlendPlus.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendPlus.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendPlusStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSaturation.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendSaturation.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSaturation.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendSaturationStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendScreen.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendScreen.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendScreen.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendScreenStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSoftLight.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendSoftLight.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSoftLight.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendSoftLightStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrc.asm.frag Revert "Revert "Refactored SPIR-V RelaxedPrecision handling"" 2021-03-18 15:01:15 +00:00
BlendSrc.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrc.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendSrcAtop.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendSrcAtop.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrcAtop.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendSrcAtopStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrcIn.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendSrcIn.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrcIn.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendSrcInStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrcOut.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendSrcOut.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrcOut.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendSrcOutStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrcOver.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendSrcOver.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrcOver.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendSrcOverStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendSrcStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendXor.asm.frag Added more RelaxedPrecision decorations 2021-03-19 03:01:07 +00:00
BlendXor.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00
BlendXor.metal Revert "Only include header once in combined MSL shader." 2021-03-16 14:44:25 +00:00
BlendXorStandaloneSettings.glsl Change sksl tests to avoid SPIR-V validation errors 2021-03-16 13:39:53 +00:00