.. |
BlendClear.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendClear.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendClear.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendClearStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendColor.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendColor.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendColor.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendColorBurn.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendColorBurn.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendColorBurn.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendColorBurnStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendColorDodge.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendColorDodge.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendColorDodge.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendColorDodgeStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendColorStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDarken.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendDarken.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDarken.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendDarkenStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDifference.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendDifference.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDifference.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendDifferenceStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDst.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
BlendDst.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDst.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendDstAtop.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendDstAtop.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDstAtop.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendDstAtopStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDstIn.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendDstIn.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDstIn.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendDstInStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDstOut.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendDstOut.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDstOut.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendDstOutStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDstOver.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendDstOver.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDstOver.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendDstOverStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendDstStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendEnum.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendEnum.glsl
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Disallow inlining functions containing early returns.
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2021-03-17 16:29:00 +00:00 |
BlendEnum.metal
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Disallow inlining functions containing early returns.
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2021-03-17 16:29:00 +00:00 |
BlendEnumStandaloneSettings.glsl
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Disallow inlining functions containing early returns.
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2021-03-17 16:29:00 +00:00 |
BlendExclusion.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendExclusion.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendExclusion.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendExclusionStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendHardLight.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendHardLight.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendHardLight.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendHardLightStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendHue.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendHue.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendHue.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendHueStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendLighten.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendLighten.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendLighten.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendLightenStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendLuminosity.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendLuminosity.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendLuminosity.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendLuminosityStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendModulate.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
BlendModulate.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendModulate.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendModulateStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendMultiply.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendMultiply.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendMultiply.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendMultiplyStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendOverlay.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendOverlay.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendOverlay.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendOverlayStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendPlus.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
BlendPlus.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendPlus.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendPlusStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSaturation.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendSaturation.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSaturation.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendSaturationStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendScreen.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendScreen.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendScreen.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendScreenStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSoftLight.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendSoftLight.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSoftLight.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendSoftLightStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrc.asm.frag
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Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
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2021-03-18 15:01:15 +00:00 |
BlendSrc.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrc.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendSrcAtop.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendSrcAtop.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrcAtop.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendSrcAtopStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrcIn.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendSrcIn.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrcIn.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendSrcInStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrcOut.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendSrcOut.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrcOut.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendSrcOutStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrcOver.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendSrcOver.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrcOver.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendSrcOverStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendSrcStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendXor.asm.frag
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Added more RelaxedPrecision decorations
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2021-03-19 03:01:07 +00:00 |
BlendXor.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |
BlendXor.metal
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Revert "Only include header once in combined MSL shader."
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2021-03-16 14:44:25 +00:00 |
BlendXorStandaloneSettings.glsl
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Change sksl tests to avoid SPIR-V validation errors
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2021-03-16 13:39:53 +00:00 |