skia2/include/private/SkSemaphore.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

87 lines
2.8 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSemaphore_DEFINED
#define SkSemaphore_DEFINED
#include "include/core/SkTypes.h"
#include "include/private/SkOnce.h"
#include <atomic>
class SkBaseSemaphore {
public:
constexpr SkBaseSemaphore(int count = 0)
: fCount(count), fOSSemaphore(nullptr) {}
// Increment the counter n times.
// Generally it's better to call signal(n) instead of signal() n times.
void signal(int n = 1);
// Decrement the counter by 1,
// then if the counter is < 0, sleep this thread until the counter is >= 0.
void wait();
// If the counter is positive, decrement it by 1 and return true, otherwise return false.
bool try_wait();
// SkBaseSemaphore has no destructor. Call this to clean it up.
void cleanup();
private:
// This implementation follows the general strategy of
// 'A Lightweight Semaphore with Partial Spinning'
// found here
// http://preshing.com/20150316/semaphores-are-surprisingly-versatile/
// That article (and entire blog) are very much worth reading.
//
// We wrap an OS-provided semaphore with a user-space atomic counter that
// lets us avoid interacting with the OS semaphore unless strictly required:
// moving the count from >=0 to <0 or vice-versa, i.e. sleeping or waking threads.
struct OSSemaphore;
void osSignal(int n);
void osWait();
std::atomic<int> fCount;
SkOnce fOSSemaphoreOnce;
OSSemaphore* fOSSemaphore;
};
class SkSemaphore : public SkBaseSemaphore {
public:
using SkBaseSemaphore::SkBaseSemaphore;
~SkSemaphore() { this->cleanup(); }
};
inline void SkBaseSemaphore::signal(int n) {
int prev = fCount.fetch_add(n, std::memory_order_release);
// We only want to call the OS semaphore when our logical count crosses
// from <0 to >=0 (when we need to wake sleeping threads).
//
// This is easiest to think about with specific examples of prev and n.
// If n == 5 and prev == -3, there are 3 threads sleeping and we signal
// SkTMin(-(-3), 5) == 3 times on the OS semaphore, leaving the count at 2.
//
// If prev >= 0, no threads are waiting, SkTMin(-prev, n) is always <= 0,
// so we don't call the OS semaphore, leaving the count at (prev + n).
int toSignal = SkTMin(-prev, n);
if (toSignal > 0) {
this->osSignal(toSignal);
}
}
inline void SkBaseSemaphore::wait() {
// Since this fetches the value before the subtract, zero and below means that there are no
// resources left, so the thread needs to wait.
if (fCount.fetch_sub(1, std::memory_order_acquire) <= 0) {
this->osWait();
}
}
#endif//SkSemaphore_DEFINED