skia2/modules/svg/include/SkSVGAttribute.h
Tyler Denniston ab76ab40d3 [svg] Add gradientUnits attribute, value, and parsing
Specifying gradientUnits will allow gradient coordinates to be specified
relative to object bounding boxes, as seen in test 'coords-units-01-b'.

Not yet used with this CL.

Bug: skia:10842
Change-Id: I6038cf3995a94c7e3a7ac73ad8305872353a403c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328977
Reviewed-by: Florin Malita <fmalita@chromium.org>
Auto-Submit: Tyler Denniston <tdenniston@google.com>
Commit-Queue: Tyler Denniston <tdenniston@google.com>
2020-10-21 20:00:43 +00:00

106 lines
2.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGAttribute_DEFINED
#define SkSVGAttribute_DEFINED
#include "modules/svg/include/SkSVGTypes.h"
#include "src/core/SkTLazy.h"
class SkSVGRenderContext;
enum class SkSVGAttribute {
kClipPath,
kClipRule,
kColor,
kCx, // <circle>, <ellipse>, <radialGradient>: center x position
kCy, // <circle>, <ellipse>, <radialGradient>: center y position
kD,
kFill,
kFillOpacity,
kFillRule,
kFontFamily,
kFontSize,
kFontStyle,
kFontWeight,
kFx, // <radialGradient>: focal point x position
kFy, // <radialGradient>: focal point y position
kGradientUnits,
kGradientTransform,
kHeight,
kHref,
kOffset,
kOpacity,
kPatternTransform,
kPoints,
kR, // <circle>, <radialGradient>: radius
kRx, // <ellipse>,<rect>: horizontal (corner) radius
kRy, // <ellipse>,<rect>: vertical (corner) radius
kSpreadMethod,
kStopColor,
kStopOpacity,
kStroke,
kStrokeDashArray,
kStrokeDashOffset,
kStrokeOpacity,
kStrokeLineCap,
kStrokeLineJoin,
kStrokeMiterLimit,
kStrokeWidth,
kTransform,
kText,
kTextAnchor,
kViewBox,
kVisibility,
kWidth,
kX,
kX1, // <line>: first endpoint x
kX2, // <line>: second endpoint x
kY,
kY1, // <line>: first endpoint y
kY2, // <line>: second endpoint y
kUnknown,
};
struct SkSVGPresentationAttributes {
static SkSVGPresentationAttributes MakeInitial();
// TODO: SkTLazy adds an extra ptr per attribute; refactor to reduce overhead.
SkTLazy<SkSVGPaint> fFill;
SkTLazy<SkSVGNumberType> fFillOpacity;
SkTLazy<SkSVGFillRule> fFillRule;
SkTLazy<SkSVGFillRule> fClipRule;
SkTLazy<SkSVGPaint> fStroke;
SkTLazy<SkSVGDashArray> fStrokeDashArray;
SkTLazy<SkSVGLength> fStrokeDashOffset;
SkTLazy<SkSVGLineCap> fStrokeLineCap;
SkTLazy<SkSVGLineJoin> fStrokeLineJoin;
SkTLazy<SkSVGNumberType> fStrokeMiterLimit;
SkTLazy<SkSVGNumberType> fStrokeOpacity;
SkTLazy<SkSVGLength> fStrokeWidth;
SkTLazy<SkSVGVisibility> fVisibility;
SkTLazy<SkSVGColorType> fColor;
SkTLazy<SkSVGFontFamily> fFontFamily;
SkTLazy<SkSVGFontStyle> fFontStyle;
SkTLazy<SkSVGFontSize> fFontSize;
SkTLazy<SkSVGFontWeight> fFontWeight;
// TODO(tdenniston): add SkSVGStopColor
// uninherited
SkTLazy<SkSVGNumberType> fOpacity;
SkTLazy<SkSVGClip> fClipPath;
};
#endif // SkSVGAttribute_DEFINED