skia2/tests/sksl/shared/golden/Enum.asm.frag
John Stiles 712fd6bbb9 Add support for enums in Metal code generator.
Enums are an SkSL-only concept--when we output code, we emit plain
IntLiterals--so the fix is simply to ignore the Enum program element
when we encounter it. This is what GLSLCodeGen does as well.

Also added a unit test to confirm that enums work normally, and that
enums are subject to optimization and static-comparison checks just as
ints would be.

Change-Id: Ic4f8da7a27983add9eb41b936d46f6638d22bd4b
Bug: skia:11003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/338800
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-11-30 15:14:34 +00:00

72 lines
2.8 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %main "main"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%13 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
%float_6 = OpConstant %float 6
%17 = OpConstantComposite %v4float %float_6 %float_6 %float_6 %float_6
%float_7 = OpConstant %float 7
%19 = OpConstantComposite %v4float %float_7 %float_7 %float_7 %float_7
%float_n8 = OpConstant %float -8
%21 = OpConstantComposite %v4float %float_n8 %float_n8 %float_n8 %float_n8
%float_n9 = OpConstant %float -9
%23 = OpConstantComposite %v4float %float_n9 %float_n9 %float_n9 %float_n9
%float_10 = OpConstant %float 10
%25 = OpConstantComposite %v4float %float_10 %float_10 %float_10 %float_10
%float_11 = OpConstant %float 11
%27 = OpConstantComposite %v4float %float_11 %float_11 %float_11 %float_11
%float_13 = OpConstant %float 13
%29 = OpConstantComposite %v4float %float_13 %float_13 %float_13 %float_13
%float_15 = OpConstant %float 15
%31 = OpConstantComposite %v4float %float_15 %float_15 %float_15 %float_15
%float_16 = OpConstant %float 16
%33 = OpConstantComposite %v4float %float_16 %float_16 %float_16 %float_16
%float_18 = OpConstant %float 18
%35 = OpConstantComposite %v4float %float_18 %float_18 %float_18 %float_18
%float_19 = OpConstant %float 19
%37 = OpConstantComposite %v4float %float_19 %float_19 %float_19 %float_19
%float_20 = OpConstant %float 20
%39 = OpConstantComposite %v4float %float_20 %float_20 %float_20 %float_20
%float_21 = OpConstant %float 21
%41 = OpConstantComposite %v4float %float_21 %float_21 %float_21 %float_21
%main = OpFunction %void None %11
%12 = OpLabel
OpStore %sk_FragColor %13
OpStore %sk_FragColor %15
OpStore %sk_FragColor %17
OpStore %sk_FragColor %19
OpStore %sk_FragColor %21
OpStore %sk_FragColor %23
OpStore %sk_FragColor %25
OpStore %sk_FragColor %27
OpStore %sk_FragColor %29
OpStore %sk_FragColor %31
OpStore %sk_FragColor %33
OpStore %sk_FragColor %35
OpStore %sk_FragColor %37
OpStore %sk_FragColor %39
OpStore %sk_FragColor %41
OpReturn
OpFunctionEnd