2af4b13925
Our program-size analysis pass needs to recurse into called functions; depending on the exact order of functions in the program, this recursion can hypothetically be as deep as the deepest function-call chain. Set an upper bound on recursion here, so we don't overflow the stack while trying to check the program size. In practice, 50 frames is far deeper than a regular shader should ever go. Change-Id: I733ee48dad6f8053facdfd9f6d8a2b9b2a4af188 Bug: skia:12396 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445279 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
61 lines
1.2 KiB
Plaintext
61 lines
1.2 KiB
Plaintext
half4 color;
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void f1();
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half4 main(float2 xy) {
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f1();
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return color;
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}
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void f52() { color = half4(1); }
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void f51() { f52(); }
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void f50() { f51(); }
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void f49() { f50(); }
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void f48() { f49(); }
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void f47() { f48(); }
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void f46() { f47(); }
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void f45() { f46(); }
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void f44() { f45(); }
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void f43() { f44(); }
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void f42() { f43(); }
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void f41() { f42(); }
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void f40() { f41(); }
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void f39() { f40(); }
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void f38() { f39(); }
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void f37() { f38(); }
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void f36() { f37(); }
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void f35() { f36(); }
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void f34() { f35(); }
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void f33() { f34(); }
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void f32() { f33(); }
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void f31() { f32(); }
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void f30() { f31(); }
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void f29() { f30(); }
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void f28() { f29(); }
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void f27() { f28(); }
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void f26() { f27(); }
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void f25() { f26(); }
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void f24() { f25(); }
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void f23() { f24(); }
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void f22() { f23(); }
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void f21() { f22(); }
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void f20() { f21(); }
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void f19() { f20(); }
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void f18() { f19(); }
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void f17() { f18(); }
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void f16() { f17(); }
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void f15() { f16(); }
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void f14() { f15(); }
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void f13() { f14(); }
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void f12() { f13(); }
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void f11() { f12(); }
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void f10() { f11(); }
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void f9() { f10(); }
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void f8() { f9(); }
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void f7() { f8(); }
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void f6() { f7(); }
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void f5() { f6(); }
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void f4() { f5(); }
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void f3() { f4(); }
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void f2() { f3(); }
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void f1() { f2(); }
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