43ac7e6315
Our SPIR-V code generator did not implement support for negating a uint. However, this is something that GLSL allows (as does the rest of SkSL). I checked glslang and it uses OpSNegate here. The SPIR-V docs indicate that OpSNegate allows any type of integer, and the validator lets it pass, so we now use OpSNegate here as well. http://screen/33mkq92uxAT5Xu8 http://screen/4YBTh3gCWz8eZx7 http://screen/388HtXyytcN5vLZ Change-Id: I8c142018fd5e162dcd051abe1bc5d69a6e034794 Bug: oss-fuzz:37627 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441880 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
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void main(){uint x;-++x;} |