7b92897d62
This reverts commit578f1acbe8
. Reason for revert: updated test to pass on Mac Intel 5100/6000 Original change's description: > Revert "Add SkSL for-loop control flow test to dm." > > This reverts commita0c266283a
. > > Reason for revert: failing on Mac Intel > > Original change's description: > > Add SkSL for-loop control flow test to dm. > > > > While loops and do-while loops remain untested in dm, as they are not > > supported in ES2 (and therefore not available in Runtime Effects). > > > > Change-Id: I2f1bfccccd571cc4ced096bc18ebbb9ecc9f9b4a > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359556 > > Commit-Queue: John Stiles <johnstiles@google.com> > > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > > Auto-Submit: John Stiles <johnstiles@google.com> > > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > > TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com > > Change-Id: I45335d16a695644eaeb8a535298c0efcc616c1ce > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359840 > Reviewed-by: John Stiles <johnstiles@google.com> > Commit-Queue: John Stiles <johnstiles@google.com> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com Change-Id: I2dc6e870393708a12286658001b723f25a6aec4a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359856 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
29 lines
708 B
Metal
29 lines
708 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorWhite;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 x = _uniforms.colorWhite;
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for (float r = -5.0;r < 5.0; r += 1.0) {
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x.x = saturate(r);
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if (x.x == 0.0) break;
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}
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for (float b = 5.0;b >= 0.0; b -= 1.0) {
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x.z = b;
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if (x.w == 1.0) continue;
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x.y = 0.0;
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}
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_out.sk_FragColor = x;
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return _out;
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}
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